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Traditional events and modern events in javascript_javascript skills

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Release: 2016-05-16 15:53:30
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Everyone knows that modern event binding (attachEvent) in IE has many problems compared with the W3C standard (addEventListener),

For example: memory leaks, flashback execution when events are repeatedly added and triggered, etc.

The following is a traditional event method used to handle the binding of encapsulated events:

addEvent.ID = 1;    // 事件计数器
  function addEvent(obj, type, fn){
    if(obj.addEventListener){
      obj.addEventListener(type, fn, false);
    } else {    // IE
      // 判断对象是否存在,保证只有一个对象,否则每执行一次,会创建一个事件对象
      // 以键值对的形式储存类型与函数的一个数组,=======将事件对象数组挂载到obj对象是为

了方便事件的删除
      if( !obj.events){
        // 相当于结构为:obj.events : {click:[fn1,fn2], mouserover:[fn1], ...}
        obj.events = {};
      }
      var flag = false;
      // 存储事件对象
      if( !obj.events[type]){
        // 类型数据储存挨个函数
        obj.events[type] = [];
        // 该类型的第一次事件类型及函数储存到该类型数组中的第一位
        obj.events[type][0] = fn;
      } else {
        var eventfn = obj.events[type];
        // 循环遍历该类型对象查询该事件是否重复,如果重复flag为true,并return返回
        for(var i in eventfn){
          if(eventfn[i] == fn ){
            flag = true;
            return;
          }
        }
        // 判断该事件是否重复,重复的话就不进行事件的函数的存储,否则储存该事件并执行
        if( !flag ){
          // 当该类型已经存在了,将为该事件进行累计时间类型函数存储,最后循环执行
          eventfn[addEvent.ID++] = fn;
        }

      }

      // 事件函数 类型数组 函数遍历调用
      obj["on"+type] = function(){
        var event = window.event;  // 事件对象的储存

        // 在事件对象后添加函数,当执行的时候调用,并阻止默认行为的发生,与W3C标准同步
        event.preventDefault = function(){
          this.returnValue = false;
        };
        // 在事件对象后面添加函数,一个尾巴函数,停止冒泡。
        event.stopPropagation = function(){
          this.cancelBubble = true;
        };

        // 循环遍历执行类型储存的多个函数
        var evfn = obj.events[type];
        for(var i in evfn){
          // 顺序执行该类型的事件函数,解决了传统事件的覆盖问题和现代事件绑定的逆序触发

事件的问题
          evfn[i].call(this, event);   // 将执行函数放置在该对象的环境下执行,并传递一个事件对

象给函数回调使用
        }
      }

    }
  }


  function removeEvent(obj, type, fn){
    if(obj.removeEventListener){
      obj.removeEventListener(type, fn, false);
    } else {
      // 循环遍历该对象下该类型的事件函数是否函数该函数,如果有就将该事件函数删除
      var evefn = obj.events[type];
      for(var i in evefn){
        if(evefn[i] == fn){
          // delete evefn[i]; 该方法也可以删除该数组的该项,但是会保留该位置当访问的时候值

为undefined
          evefn.splice( i, 1); // 从第i的位置删除1位,
        }
      }

    }
  }
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