We often create a function to solve some demand problems at work. The following are 20 ways to create functions that individuals have summarized at work. How much do you know?
function sayHello(){ console.log('hello'); } function leave(){ console.log('goodbye'); } //test sayHello();
To complete the requirements, quickly declare a function
var sayHello = function(){ console.log('hello'); } var leave = function(){ console.log('goodbye'); } //test leave();
Responsive to any request, function expression number to solve
var Action = { sayHello : function(){ console.log('hello'); }, leave : function(){ console.log('goodbye'); } } //test Action.sayHello();
Creating a method object class looks neater
var Action = function(){}; Action.sayHello = function(){ console.log('hello'); } Action.leave = function(){ console.log('goodbye'); } //test Action.sayHello();
Add attribute methods to the singleton and purify the namespace
var Action = function(){ return { sayHello : function(){ console.log('hello'); }, leave : function(){ console.log('goodbye'); } } } // //test var a = Action(); a.leave();
Returning the new object we have more things we can do
var Action = function(){}; Action.prototype.sayHello = function(){ console.log('hello'); } Action.prototype.leave = function(){ console.log('goodbye'); } //test var a = new Action(); a.sayHello();
The prototype chain points to prevent multiple creations
var Action = function(){}; Action.prototype = { sayHello : function(){ console.log('hello'); }, leave : function(){ console.log('goodbye'); } } //test var a = new Action(); a.leave();
Assigning objects to prototypes looks cleaner
var Action = function(){ this.sayHello = function(){ console.log('hello'); } this.leave = function(){ console.log('goodbye'); } } //test var a = new Action(); a.leave();
Don’t forget to add attributes inside the class
Function.prototype.sayHello = function(){ console.log('hello'); } Function.prototype.leave = function(){ console.log('leave'); } //test var f = function(){}; f.sayHello();
Base class prototype expansion, a new space
Function.prototype.addMethod = function(name, fn){ this[name] = fn; } var methods = function(){}; methods.addMethod('sayHello', function(){ console.log('hello'); }); methods.addMethod('leave', function(){ console.log('leave'); }); //test methods.sayHello();
General definition method functions are more convenient to use
Function.prototype.addMethod = function(name, fn){ this.prototype[name] = fn; } var Methods = function(){}; Methods.addMethod('sayHello', function(){ console.log('hello'); }); Methods.addMethod('leave', function(){ console.log('leave'); }); //test var a = new Methods(); a.leave();
We can also use class operations for prototype assignment
Function.prototype.addMethod = function(name, fn){ this[name] = fn; return this; } var methods = function(){}; methods.addMethod('sayHello', function(){ console.log('hello'); }).addMethod('leave', function(){ console.log('leave'); }); //test methods.leave();
What’s wrong with chain operations
Function.prototype.addMethod = function(name, fn){ this.prototype[name] = fn; return this; } var Methods = function(){}; Methods.addMethod('sayHello', function(){ console.log('hello'); }).addMethod('leave', function(){ console.log('leave'); }); //test var a = new Methods(); a.leave();
Prototype chain = one step further
Function.prototype.addMethod = function(obj){ for(var key in obj){ this[key] = obj[key]; } } var methods = function(){}; methods.addMethod({ sayHello : function(){ console.log('hello'); }, leave : function(){ console.log('goodbye'); } }); //test methods.leave();
Add objects to do more at once
Function.prototype.addMethod = function(obj){ for(var key in obj){ this.prototype[key] = obj[key]; } } var Methods = function(){}; Methods.addMethod({ sayHello : function(){ console.log('hello'); }, leave : function(){ console.log('goodbye'); } }); //test var a = new Methods(); a.leave();
What’s wrong with prototypes
Function.prototype.addMethod = function(obj){ for(var key in obj){ this[key] = obj[key]; } return this; } var methods = function(){}; methods.addMethod({ sayHello : function(){ console.log('hello'); } }).addMethod({ leave : function(){ console.log('goodbye'); } }); //test methods.leave();
Functionally added objects can also be chained
Function.prototype.addMethod = function(obj){ for(var key in obj){ this.prototype[key] = obj[key]; } return this; } var Methods = function(){}; Methods.addMethod({ sayHello : function(){ console.log('hello'); } }).addMethod({ leave : function(){ console.log('goodbye'); } }); //test var a = new Methods(); a.leave();
Class chain operations can also do more
Function.prototype.addMethod = function(){ if(arguments.length < 1) return; var tostring = Object.prototype.toString; if(tostring.call(arguments[0]) === '[object Object]'){ for(var key in arguments[0]){ this[key] = arguments[0][key]; } }else if(typeof arguments[0] === "string" && tostring.call(arguments[1]) === '[object Function]'){ this[arguments[0]] = arguments[1]; } return this; }
Add and encapsulate the function
Function.prototype.addMethod = function(){ if(arguments.length < 1) return; var tostring = Object.prototype.toString; if(tostring.call(arguments[0]) === '[object Object]'){ for(var key in arguments[0]){ this.prototype[key] = arguments[0][key]; } }else if(typeof arguments[0] === "string" && tostring.call(arguments[1]) === '[object Function]'){ this.prototype[arguments[0]] = arguments[1]; } return this; }
Classic addition pursues personalization
Function.prototype.addMethod = function(){ if(arguments.length < 1) return; var cout = 0, tostring = Object.prototype.toString, that; if(typeof arguments[0] === "boolean" && arguments[0]){ cout++; that = this; }else{ that = this.prototype; } if(tostring.call(arguments[cout]) === '[object Object]'){ for(var key in arguments[cout]){ that[key] = arguments[cout][key]; } }else if(typeof arguments[cout] === "string" && tostring.call(arguments[cout + 1]) === '[object Function]'){ that[arguments[cout]] = arguments[cout + 1]; } return this; } //text var Text1 = function(){}; Text1 .addMethod('sayHello', function(){console.log('last say hello!')}) .addMethod('leave', function(){console.log('last goodbye!')}); var t = new Text1(); t.sayHello(); t.leave(); var test2 = function(){}; test2 .addMethod(true, 'sayHello', function(){console.log('last say hello!')}) .addMethod(true, 'leave', function(){console.log('last goodbye!')}); test2.sayHello(); test2.leave();
Pursue personalization, no need to explain why
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