A very sad news, Marc Messenger, a veteran employee of Blizzard, recently resigned from Blizzard. Since he joined the company in 2007, he has been working for Blizzard for sixteen and a half years.
You may not be familiar with his name, but if his works are mentioned, you will definitely be familiar with them. Marc Messenger is a project director in the Creative Development Department of Blizzard Entertainment. He joined Blizzard as a storyboard artist in 2007 and is responsible for many Blizzard games including "StarCraft II: Wings of Liberty", "Diablo III" and "World of Warcraft". The overall plot design and production of the pre-rendered short film, and began to serve as the project director in 2009.
To put it simply, most of the CGs in World of Warcraft were created by him.
Marc’s career as a director of Warcraft began in 2009 at Blizzard Entertainment’s CG for World of Warcraft: Cataclysm, and continued to produce high-fidelity CG movies for the game’s expansion packs. , from Mists of Pandaria to Warlords of Draenor, Legion, Battle for Azeroth, and Age of Dragons. He was the director of five versions of CG animation.
In addition to CG, this director has also come to China. In 2018, Marc came to the Chinajoy site and cordially answered many players’ questions about CG.
At the 2018 Chinajoy event, a Chinese player asked him about his expectations for the future of Blizzard CG.
Marc said: First of all, we would like to thank the players for liking the CG we made. We also realize that CG is an important means of telling stories, so Blizzard will make more and more exciting CGs in the future.
More than five years after throwing out this promise, he still left Blizzard.
If you only look at CG, you will find that the film team is the only team in Blizzard that surpasses itself time and time again on every project. No matter how well that version of the expansion pack performs, few players feel that the CG is not done well. Watching each version of the CG has become an important means for Warcraft players to understand the plot.
Although we can still believe that Blizzard will still make good CG in future versions, the departure of such a talented veteran from Blizzard is still a problem for Blizzard's CG team. A heavy blow, whether high-quality Warcraft CG will become a thing of the past? We should know after the CG is released in 11.0 "Battle for the Center of the Earth".
The above is the detailed content of Blizzard's best old employees have also left, and high-quality Warcraft CG may become a thing of the past. For more information, please follow other related articles on the PHP Chinese website!