Introduction to reef sinking skills in 'Walking with the New Moon'

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Release: 2024-03-12 18:46:23
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php editor Xiaoxin brings you an introduction to the reef sinking skills in "New Moon Walking". In this role-playing game, the reef sinking skill is an important combat skill that allows the character to display powerful attack power and control in battle. By mastering the characteristics and usage of reef sinking skills, players can achieve more victories in the game and improve their gaming experience. Let’s learn the details of this skill together and add more fun to your adventure!

Introduction to reef sinking skills in Walking with the New Moon

Introduction to Reef Sinking Skills in "New Moon Walking"

Introduction to reef sinking skills in Walking with the New Moon

##[Revolving Scythe Harvest·General Attack]

Energy level change 8

Output level 6

Sinking Reef causes 142.9% special damage to the selected enemy.

[Scale Explosion Cord·Tactics]

Tactical energy level change-15

Output/weakening level 6

Sinking reef causes 85.98 to the selected enemy % of special damage 3 times. When causing restraint damage to the target, reduce the target's special defense by 10%, and the effect lasts for 3 rounds.

[Source Number Ratchet·Super Limit Skill]

Energy level change-40

Output level 6

Sinking reef causes 402.0% to the selected enemy special damage. If it restrains the target, it will cause additional damage equal to 10.0% of the target's current health. This damage shall not be higher than 200% of its own attack power.

[Action Notes·Talent]

Enhancement Level 3

When Sinking Reef attacks a restrained target, the damage caused is increased by 13%. If the target is restrained, add 1 layer of experience accumulation to yourself. Each additional layer of experience accumulated increases one's own attack by 3% and critical hit rate by 1.5%. The upper limit of this effect is 15 layers, which can be inherited during battles in the level.

[Support: Source Ratchet·Support Skill]

Output Level 6

Sinking Reef causes 319.98% special damage to the selected enemy. If it restrains the target, it will cause additional damage equal to 10% of the target's current health. This damage shall not be higher than 200% of its own attack power.

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source:3dmgame.com
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