Since the advance server has updated new activities on the 11th, it means that this test server will be postponed to 4.14. Players who were still looking forward to the public beta in March and April were completely shocked, because the dungeon was publicly tested as early as 4 years ago, and they thought that this public beta would go through a process. Unexpectedly, it has been postponed again, and many people are worried that the same mistake will be repeated. Many questioned the official actions of the planners and demanded refunds.
The mobile game official is also full of desire to survive, in order to prevent the situation from getting worse this time. The blue post about the planning of this advance server was released directly at noon yesterday. The following is a summary of the questions made by the editor. If you want to save money, just read the last one:
①: How is the preparation for the advance test and launch? ?
A: From the current assessment, the test verification and preparation for server performance and stress have been completed in the advance test, and the test results are in line with expectations. We are currently in the process of fully promoting and evaluating the launch process, and we expect to have further information to communicate with you next week.
② Everyone’s complaints about the image quality issue
A: We will address the game image quality issue and the IU layout will be optimized later.
③Optimization direction of the auction house:
A: Everyone’s feedback on the auction house is mainly in two aspects. Regarding the amount of the handling fee, we also shared it with the warriors through game announcements a few days ago. The adjustment plan for the subsequent launch phase has been formulated; on the other hand, regarding the content of the auction house's price limit, the price limit will not be static. We will regularly adjust the price limit of the goods based on the purchase and sale of goods in the auction house to ensure that everyone has a good Auction experience.
④How to solve the problem of in-game lag, skill frame drop, PK field lag and poor feel and inability to perform combos?
A: In addition to the feedback from warriors, we have also experienced lag ourselves. and frame drops, so the optimization of the lag problem has been positioned as the highest priority within the planning team, and special research has been launched to strive for optimization as soon as possible. The combat experience is the core experience of the DNF mobile game. We will continue to optimize the combat experience to make the mobile game a truly fun mobile game that meets everyone's expectations.
⑤Abyss explosion rate and auspicious valley mechanism
A: Added a guarantee mechanism, free entry 3 times a day
⑥: Will the main line of the game and early experience be adjusted in the online version?
A: The core idea of the current game version design is to restore the classic experience of the 60 version, allowing warriors to level up smoothly and experience DNF at the same time Classic plot, interact with classic characters; after the online version, we will also quickly iterate new gameplay, new dungeon experiences such as group books, new professions, and new dungeon experiences to prevent everyone from feeling bored in the game.
⑦: Regarding the difficulty in obtaining some props such as furnace charcoal, will there be adjustments in subsequent online versions?
A: In the testing phase, limited by the scale of the test, in fact, in the game The trading performance will be quite different from the online performance. We will also pay close attention to prices and circulation conditions, and make control plans to ensure a smooth trading experience for everyone.
Provincial flow summary:
The advance server test is in line with expectations. Regarding the official launch of the game, further news will be announced next week.
Game image quality, auction house handling fees and item pricing will be adjusted later.
The official attaches great importance to issues such as game lags, Pk frame drops, and skill combo issues, and is now making every effort to solve them and strive to give everyone a new experience.
The abyss explosion rate, game main line, and prop acquisition will also be optimized in the future.
In short, the official was full of desire to survive this time. When they saw something was wrong, they quickly handed over an answer sheet to the players.
The above is the detailed content of DNF mobile game: planning emergency revelations! There will be news about the launch of the public beta next week, and the ability to stop losses is very strong.. For more information, please follow other related articles on the PHP Chinese website!