


Components are linked to each other. The basic strategy of 'Identity V' Survivor-Puppet Master is newly released.
This issue’s basic strategy for Puppet Master is brought by [Official Strategy Team - Ten Thousand]~
-Skill Analysis-
[External Trait - "Louis"】
★Practical Note: Using external traits to become "Louis" is a key skill for the puppeteer. Proper use of this can enable the puppeteer to Withstand multiple damage in the game. It is worth noting that when the puppeteer, as a rescuer, approaches the survivor who is hung on the carnival chair, the time to become "Louis" is reduced from the original 8s to 4s. Fearlessness can be used as a [flywheel effect], which can resist one damage, but the supervisor will not wipe the knife.
[External Traits-Flexible Components]
★Practical Note: When turning into "Louis" and releasing a quarter of the fear value, the external In the trait flexibility component, the puppeteer is given a movement speed bonus that lasts for 8 seconds. This trait is also passively triggered when hit, so using it properly may bring unexpected effects in the game.
[External Trait - Flesh and Blood Useless]
★Practical Note: The puppeteer is injured during the game and cannot be healed by teammates, and the speed of healing teammates will be reduced by 30%. But the puppeteer can regain his form by receiving empathy from a "psychologist" and a dose of dovrin from a bartender.
—Talent Recommendation—
Talent Recommendation 1: [Knee-jerk Reflex] [Return to Light] [Escape from Desperate Times] [Perseverance] [Partnership Effect] (Puppet Master as a Containment Position)
When there are two or more stable rescue characters in the team, this talent selection can be used as the Puppeteer's containment talent. [Weber's Law] can be used in conjunction with the acceleration of [Flexible Components] to effectively enhance the puppeteer's ability to pull points when restraining the supervisor, thereby extending the containment time and gaining more time for teammates to decipher the cipher machine. [Unyielding] allows the puppeteer to still take two sword shots after quick self-healing, effectively limiting the movement of some field-controlling supervisors when the puppeteer carrying [Companion Effect] is rescued by the rescue position, in conjunction with the [Flexible Component] The speed bonus greatly increases the space for secondary containment, thereby giving teammates more time to decipher. The puppeteer's own "multi-sword physique" combined with the [knee-jerk reflex] can distance himself from the supervisor, thereby more effectively containing him.
Talent Recommendation 2: [Knee-jerk Reflex] [Return to Light] [Escape from Desperate Times] [Partnership Effect] [Shelter] [Healer] (The puppeteer serves as a secondary rescuer)
When there is only one character in the survivor camp who can participate in the rescue, the Puppeteer can use this set of talents to play as a secondary rescuer. This talent selection not only ensures the basic containment ability, but also makes up for the debuff effect brought by the external trait of the Puppeteer [Flesh and Blood is Useless]. However, the lack of "turning danger into safety" makes the puppeteer's sword-carrying role as a secondary rescuer particularly important.
Talent Recommendation 3: [Turn Danger into Safety] [Return to Light] [Perseverance] [Shelter] [Medician]
(The puppeteer is the main savior)
When playing as a rescue position, the Puppeteer relies on the "multi-sword physique" of [External Trait-"Louis"] to stably use [Save Danger to Safety] to rescue teammates, but the point to note is to use [Save Danger to Safety] For the next 20 seconds, the puppeteer cannot change into "Louis" again. [Indomitable] improves the speed of self-healing when downed. Used in conjunction with [Shelter] and [Healer], it can provide the puppeteer with stronger endurance and faster treatment speed, which can effectively improve the treatment debuff in the middle and late stages of the game. Negative impact on the puppeteer and optimize the team's operational capabilities.
—Analysis of Game Ideas—
★When used as a containment position:
① Make reasonable use of the mechanism of [External Trait-"Louis"] to become "Louis". Use the supervisor's knife-wiping time to move to the board window area, and then cooperate with [Knee-jerk Reflex] to greatly enhance the puppeteer's ability to pull points, thereby gaining more time for teammates to decipher the progress of the cipher machine
② You can use fearlessness as a flywheel that stays put. Properly used Fear of Fear can block the damage caused by a single supervisor. It is particularly important to use Fear of Fear properly in the face of multiple supervisors. In this way, even when it becomes "Louis", you can still play board games with the supervisor, thereby achieving the goal of The effect of holding back more time
★When used as a rescue position:
①If you are a single-sword supervisor and can rescue with one knife, you can use it to change to " Louis" trait to perform a knife rescue. [Surfing danger into safety] During the triggering period, the puppeteer's trait of turning into "Louis" will be temporarily disabled. However, since the first attack of the knife only increases the fear value by a quarter, it is also more difficult for the puppeteer at this moment to be beaten by the supervisor. ② If you are a multi-sword type supervisor, you must make reasonable use of the trait of turning into "Louis" to compete with the supervisor, and make full use of the fear in the doll form to avoid multi-sword damage. In addition, you must also remember to stay close. When a survivor is hung up on the Carnival Chair, the time it takes to turn into "Louis" will be halved. You must always pay attention to the elimination progress of your teammates and the end time of the puppet, and play games to save people as soon as possible.
★Principle of turning point:
Be sure to remember when being chased, use the special trait of "Louis" to eat the knife and turn the point into the board window area (this idea is similar to that of the cheerleaders) The timing of using "Inspire" is similar), and then cooperate with [Kneejerk Reflex] for further pivoting and containment. As a containment position, try to avoid interfering with teammates' repairs.
★Coping skills when facing different supervisors
①When facing a single-handed supervisor
Use the trait of turning into "Louis" reasonably so that you can eat Knife rotation point or acceleration rotation point. In theory, when facing a single-sword supervisor, the puppeteer can take up to four knives before falling to the ground. However, when encountering a situation where acceleration is necessary, he can also choose to actively sacrifice a quarter of his fear value. Gambling for "Louie".
②When facing a regulator with double-knife ability
Use the trait of becoming "Louis" and use fear reasonably to avoid the non-physical knife damage of multiple regulators (such as "Jack" "The fog blade, Bangbang's bomb, the tentacles of the Lord in Yellow, the Fisher Girl's water vapor, etc.) thus forcing the supervisor to use the physical knife, and use the supervisor's time to wipe the knife to pull points and contain it.
★Easy mistakes
① Remember not to change into "Louis" at will, because you will sacrifice a quarter of your fear value. If the supervisor is tricked into transforming multiple times, he may be taken away with a knife.
②Be sure to keep in mind that the transformation time when transforming into "Louis" near the Carnival Chair with survivors is reduced from 8S to 4S, even if it changes to "Louis" at a distance of 20 meters away from the Carnival Chair "Louis", once you get close to the carnival chair, the transformation time will be reduced by half. You must start the game to save people as soon as possible to avoid the situation of not being able to save the survivors
-Gameplay Tips-
①Transformation "Louis" only generates a quarter of the fear value when attacked by the red butterfly;
#② Try to keep the blood full during the opening battle. Transforming into "Louis" can block the regulator. Save the sword without falling to the ground;
Supervisor’s perspective:
Survivor’s perspective:
③ Use Fear to block some of the supervisor's damaging skills, such as "Jack"'s Mist Blade;
④ If you carry "Save the Danger", the Puppet Master Before the rescue, you can use the transformation to resist harm from the regulator, but you cannot transform into "Louis" when triggering the save the day after the rescue.
—Summary—
The core gameplay of the Puppet Master is whether it can effectively use the appearance that turns into "Louis" In terms of characteristics, the puppeteer in an ideal state can transform into the "Four Swordsman" in matching and ranked games, ensuring the lower limit of the containment time and increasing the upper limit of the team's rescue. Using the lack of fear during transformation can allow the puppeteer to have a certain error tolerance even when facing multi-sword supervisors. Proper use of this trait can allow the puppeteer to play a more flexible role in many situations.
【About Identity V】
"Identity V" is NetEase's first asymmetrical competitive mobile game. The absurd Gothic style, suspenseful and brain-burning plot, and exciting 1V4 confrontational gameplay will bring players a brand new gaming experience. Players will play the role of reporter Alice Dross. After receiving a mysterious invitation letter, the player enters the Oletis Manor to investigate the secrets behind it. During the evidence investigation process, the player as Alice Delos will use deductive methods to review and deduce the truth. When reviewing the case, players can choose to play the role of a regulator or a survivor and start a fierce confrontation. And in the process of investigation, when they get infinitely close to the facts, they discover increasingly incredible truths.
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