


Moving towards the digital world AGI! The agent has started playing 'Red Dead Redemption 2' from scratch
Towards AGI in the digital world, Beijing Zhiyuan Artificial Intelligence Research Institute, Nanyang Technological University of Singapore, and Peking University jointly proposed
To this end, the research team proposed a
- Paper title: Towards General Computer Control: A Multimodal Agent for Red Dead Redemption II as a Case Study
- Paper link: https://arxiv.org/abs/2403.03186
- Project homepage: https://baai-agents.github.io/Cradle/
- Code link: https://github.com/BAAI-Agents/Cradle
With the development of large models With the development of AI, more and more research on AI Agents focuses on computer control, including browsing the web, operating smartphones, playing games, etc. However, existing research relies on internal APIs to obtain input and output predefined actions. To build a
But the versatility brings operational difficulties: (1) Using the computer screen as input puts higher requirements on the agent’s video understanding ability, for example due to There is no internal API, and visual information is needed to determine whether the action is successfully executed; (2) Using keyboard and mouse operations as output requires the agent to require higher spatiotemporal operation accuracy. For example, keyboard keystrokes and mouse clicks usually involve additional time dimensions. How to solve these problems is the challenge of building
"Computer refers to any user-centered Computing devices, including PCs, smartphones, tablets, etc. Although Cradle focuses on keyboard and mouse operations, it can be easily extended to control handles and touch screens, etc."
General The computer-controlled agent framework Cradle is mainly composed of 6 modules: information collection, self-reflection, task inference, skill management, action planning and memory modules. Cradle's high degree of versatility comes from its reasonable encapsulation and abstraction of the original input and output during interaction with the computer. It takes the video displayed on the screen as input, extracts the text and visual information for decision-making, and outputs the keyboard and mouse control signals in the underlying operating system to interact with the computer, allowing it to interact with all software without relying on any assumptions. .
Reflect on the past: Use videos of past action processes as input to extract key textual and visual information respectively. , use reflection to determine whether the previous action was successfully executed, whether the task was completed, and how to improve. Summary Now: After reflection, summarize the current situation, and use this as a basis to decide whether to change the task objective or modify the task content. Planning for the future: Finally, generate or update skills based on the current task and current situation, and retrieve skills related to the current task from the learned skills as alternatives. Then select the appropriate skill and instantiate it as an action to execute.
Cradle can not only follow the game guidance from scratch to generate corresponding skills and complete the 40-minute main story, but also can freely explore, ride horses, hunt, and fight in the open world , talking to NPCs, using props, operating maps, and even shopping in stores are all a breeze. This is the first robot that can play commercial AAA games for a long time.
#Conclusion
The open source Cradle code can be easily extended to other software and games. The research team stated that in order to achieve true universal computer control, Cradle will be ported to more software and games in the future, and it also encourages relevant research teams/industry to conduct further research and exploration. The goal is to allow intelligent agents to interact with all software, whether open source or closed source, and continuously improve themselves to achieve universality, and ultimately become the cradle of the birth of generalartificial intelligence.
"GCC is a cradle for AGI."—The Cradle team
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