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List of Super Zero Wing skill effects in "Era of Aita"

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Release: 2024-03-15 22:34:06
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php editor Yuzi brings you an overview of the super zero wing skill effects of "Ata Era". In the game, Super Zero Wing skills are important combat weapons. Different skill effects have their own characteristics, which can bring about a reversal of the battle situation and a shocking effect. This article will introduce the effects of each Super Zero Wing skill in detail to help players better understand and use these skills, and improve the fun and winning rate of game combat.

List of Super Zero Wing skill effects in Era of Aita

"Atta Age" Super Zero Wing skill effects list

From the perspective of Super Zero Wing positioning, it is very suitable to play a role in air combat . As long as you are on the main battlefield, you can perform additional attribute enhancements. It is a special type of machine positioning that provides overall gains and weakens enemy characters.

Usually, this type of character using its own drive type will also cause radiation damage to the target and reduce the enemy's stamina recovery ability, which is less affected by the initial attributes. These are useful status skills in combat.

List of Super Zero Wing skill effects in Era of Aita

The ultimate skill is called Flame Hell Fang. When targeting the enemy, it will cause high physical damage and add a tearing effect. Tearing reduces the healing rate proportionally.

For example, if the damage rate of this skill is 50%, it means that when the opponent is being healed, only 50% of the effect can be applied to the healer.

If the health value is increased to 100, it means that 50 actual points are restored, which is a key skill effect in many combat scenarios, which can significantly reduce the opponent's health recovery and end the battle as quickly as possible. Once Tear is added, it will last the entire battle without any time limit.

Its inherent skill is a physical damage with a cooldown time of 10 seconds and no other additional effects. The lack of additional effects is also a common problem in this type of character.

Another weakness is that there are only two passive effects, one less than S level. The first passive boost in one's own abnormal state is crucial for support, while the second passive boost can restore the currently locked enemy and our lowest health teammate, improving the effect of the ultimate skill.

The durability value will be restored proportionally every second for 12 seconds. Although both sides have increased health, they still have a tearing effect, so they still have an advantage over their own side, and players don't have to worry about adding too much to the enemy's health.

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source:3dmgame.com
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