Adventure Team Mousse is an auxiliary girl of the mechanical race. She has a certain amount of healing and protection capabilities with [Biological Shield] attached. She has the overbearing auxiliary ability of direct control reduction and high energy recovery. The exclusive core also has an attack bonus. She has the ability to increase damage, and the most important thing is the terrifying ability of [Move Again]. She also has ADHD herself, and has a very rich gameplay, making her a very worthy character to draw. Below is a guide for developing mousse in "Adventure Squad", including mark selection, lineup matching, etc. Let's take a look!
1. Mousse’s Mark Selection Recommendations
Let me take a look at it first The marks that Momo usually wears
1. As a core character of [Biological Shield], two marks that increase the amount of shield are definitely needed. They are [Soul Armor Mark] and [Rock-Solid Mark].
2. As a character with ADHD who can trigger characteristics, the principle is the same as Sayana. If you take multiple actions, you will trigger the [Amphibious Mark] multiple times, returning more energy to teammates, which is exactly what is needed to act again. The teammate with the highest energy can be said to be Mousse’s must-have mark.
3. As an ADHD auxiliary character that can trigger characteristics, [Pure Heart Mark] can be triggered once every action, making the effects of corrosion, magnetic storm, and control invisible.
4. As a character whose core is his own life, [Life Mark], [Life Defense Mark], and [Life Attack Mark] should not be used too easily.
5. [Enjoyment Mark] can increase the attack power of the character who takes action again, and can give yourself a little energy back. It is also an exclusive mark. It would be embarrassing not to bring it.
6. [Devotion Mark] is the same mark that Mousse can carry like the exclusive mark. The attached [Biological Shield] has unlimited rounds and can be counted into the shield bar. The percentage is also the percentage of Mousse’s life, which is very Easy to use, but use it with caution when facing high energy reduction environments. (For example, there are colleagues with energy-reducing characters such as Eva, Judgment, and Hoshino on the opposite side)
7. When following the mechanical team, you can bring the machine-specific [Magnetic Core Mark], or bring some [damage reduction marks] [Acceleration Mark] and other marks that guarantee survival.
8. Mousse is an auxiliary character. Although she can heal, she cannot carry healing marks!
Recommendations for defensive marks:
Among them, life marks and damage reduction marks are given priority, and those that increase defense value Lower priority. For attack marks, only [Attack Mark] is recommended, and other marks are not recommended.
Recommendation for functional/auxiliary marks:
It is recommended to bring them all. [Mark of Devotion] depends on the situation. If you can, bring it.
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