


Do Chinese teach foreigners how to play games? This time "Seven Days in the World" taught everyone a lesson
On March 18th just past, a GDC that just concluded attracted the attention of thousands of Chinese players. The so-called GDC is actually the abbreviation of Game Developers Conference, which is dedicated to developers of successful works to share their game production experience and design ideas.
The reason why this GDC conference attracted the attention of so many domestic players is because the speaker on the stage was not from another country, but "Seven Days World" owned by NetEase development team.
You must know that GDC is a conference that represents the highest level of the game industry. In the past, most of the foreign developers with brilliant achievements taught the Chinese team, but this time it was finally their turn Let’s turn our backs on guests! As the representative of the development team of "Seven Days World", the big world planner Sun Peng lived up to expectations. His bold ideas about background structure and monster production made foreigners applaud.
Gods Fighting GDC
Looking at the games that have appeared at GDC in the past, it is not difficult to find that in addition to achieving impressive commercial results, they have many It is also known to the public for its unique design, which undoubtedly plays a leading role in the entire industry today as homogenization becomes increasingly serious.
Among them, Sony’s “The Last of Us 2” is a good example.
Despite the controversial plot, it is still a leader in cinematic narrative works. Its greatest charm is that it combines elements of traditional zombie movies and road movies, allowing players to immerse themselves in the story of survival, profit and humanity. Its mature control over the rhythm of the dual-line narrative and the relationship between combat and narrative is worth learning from other manufacturers.
(A small guitar, but it carries a lot of information)
Not only "The Last of Us 2", but also "Ghost of Tsushima" It is also worth learning from everyone.
Its in-depth combination of plot and gameplay, exquisite picture quality and "style" "cut out the complex and simplify" design also provide an excellent example for game developers.
It can be seen that GDC is not an awards ceremony or a celebration party where masterpieces take turns to be on stage, but more like a place for developers from all over the world to share their experiences and then promote A club that leads the industry forward.
Therefore, as a domestic game, "Seven Days World" can be on this stage, which must mean that it has become an industry leader in some places, and the content shared by the development team of NetEase, whether it is for It is a precious asset for both players and practitioners.
Why is it a seven-day world?
To say that the biggest highlight of "Seven Days in the World", I think it has to be the supernatural story background. So at this GDC conference, Sun Peng, the game’s world planner, talked a lot about monster design in a supernatural setting.
Nowadays, many games choose zombies, werewolves, robots, or armed personnel when designing enemies. Even for masterpieces like the ones mentioned above that enjoy a high reputation in the industry, It is also difficult to break out of this rut. Although this design cannot be regarded as a "problem", it is indeed common in the industry, and many players will feel a little aesthetic fatigue.
In contrast, "Seven Days in the World" proposes the concept of "living weapons" in the supernatural context of the game, which combines various types of creatures with things that can be seen in reality. So players will face buses with arms and legs, spiders with gas cans on their heads, and people with searchlights on their heads...
This kind of thing Familiar yet weird creatures not only cause players to lose their San points wildly, but also retain the original functions and certain biological characteristics of the items, constantly reminding players that they are in a world after a catastrophe, which is very helpful to enhance the sense of immersion in the game. .
In addition to echoing the world view structure and making the game itself more immersive, this kind of monster inspired by real life is also very tolerant in design. . Players can give full play to their imagination inside and outside the game, and officials will actively incorporate these suggestions from the community into the game.
Just like the example Sun Peng gave at GDC this time, they recently received a suggestion on Discord. Some players wanted to change the searchlight of the "Monitor" (a humanoid enemy with a searchlight on its head). It can be used for more purposes, such as placing it on a vehicle or at home, and using the light source it emits to petrify enemies.
This well-received suggestion that fits the tone of the game was quickly adopted by NetEase officials. They allowed players to install searchlights on cars and added searchlights to common drawings for territory construction.
Looking at the big picture from a small perspective, the developers of "Seven Days World" not only incorporated ingenious creativity into the appearance design of enemies, but also amplified the advantages of this feature with their humble development spirit. . It not only completes the interaction with players, but also enriches the game content.
It is precisely because this work has both ingenuity at the development level and enlightenment at the operational level that it has gained attention both at home and abroad. Not only was it rated as one of the most anticipated games in 2024 by Wccfetch, an authoritative overseas media, it also ranked at the top of the Steam wish list, becoming a domestic game second only to "Black Myth: Wukong", which is quite difficult.
Therefore, it can be said that the development team of "Seven Days World" deserves to stand on the stage of GDC. On the one hand, it makes domestic games proud again in front of developers around the world. At the same time, it has done its part in the great mission of promoting the progress of the game industry.
Conclusion
Although "Seven Days World" is still a game that has not been officially launched, judging from the previous tests, it is undoubtedly a game with both hard power and innovation. good work. If you also want to enter the supernatural world to face these strange monsters and feel the unique charm of this phenomenal work from NetEase, you may wish to participate in the new round of curtain testing on April 3. You can now make a reservation by entering the official game website Got it!
The above is the detailed content of Do Chinese teach foreigners how to play games? This time "Seven Days in the World" taught everyone a lesson. For more information, please follow other related articles on the PHP Chinese website!

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