News on March 25, at the 2024 Game Developers Conference (GDC), Microsoft triggered a technological revolution and announced the launch of a new super-resolution technology API interface called "DirectSR". This move is intended to be fully compatible and support mainstream super-resolution technologies in the current market through one-time development, covering NVIDIA's popular DLSS, AMD's FSR, and Intel's XeSS.
It is understood that Shawn Hargreaves, Microsoft's Direct 3D department development manager, emphasized the importance of this technology in his speech. He pointed out that when current game developers are faced with numerous super-resolution technologies, the adaptation work has become extremely complex and time-consuming. Although the super-resolution technology launched by major GPU manufacturers is unique, it puts a heavy burden on developers. They need to make sure the game works perfectly with every technology.
Microsoft's latest DirectSR technology aims to solve this problem through the new DirectX API interface. This interface can run smoothly on all supported hardware platforms. Developers only need to simply call DirectSR and configure relevant parameters to achieve smooth support for all mainstream super-resolution technologies. This will greatly simplify the development process and improve the efficiency and flexibility of game development.
AMD developer Rob Martin added that DirectSR not only contains the core processing functions of FSR2, but also allows developers to easily implement games through simple preprocessing and parameter settings. Runs smoothly without additional FSR2 code. This undoubtedly provides developers with a more efficient and convenient super-resolution solution.
Although Microsoft has not yet confirmed the release date of DirectSR, this new API interface has attracted widespread attention in the industry. Industry experts generally believe that this technology will bring unprecedented convenience to game developers and is expected to promote the further development of game graphics technology.
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