php editor Banana introduces to you the intermediate assessment method of "All-Star Battle". In this challenge, players need to show a higher level of operational skills and tactical thinking to face stronger opponents and more complex combat scenarios. Through reasonable strategies and flexible operations, players can defeat all opponents and successfully pass the assessment. Come and challenge yourself, improve your strength and become a real fighting star!
First Level
1. Passthrough Conditions: Pass the level successfully, no character in the team is killed, and the combat round is less than or equal to 1 round.
2. Lineup matching: According to the enemy’s lineup, everyone needs a character that can provide anger value at the beginning. The first level is relatively low in difficulty. The system has already configured Kusanagi Kyo and Nikaidou Benimaru for everyone to fight.
3. How to play: First try Kusanagi Kyo's group attack to press the blood line, then recover your anger and take him away in one wave.
Second level
1. Passing conditions: Victory clearance, No character in the team is killed, and the combat round lasts less than or equal to 2 rounds.
2. Lineup matching: In this level, Ralph will definitely trigger the blocking skill after being attacked, so in this level, you need to use "throw" Mechanical characters, because such characters are immune to blocking.
The gate in the front row is a character that must be brought, and then choose a Clark with the throwing characteristic.
3. Gameplay Idea: The gameplay idea for this level is relatively simple. The game opens Clark and directly opens the mystery to fight Ralph. Due to the hero characteristics, the passive effect will not be triggered by the hero. of.
Third level
1. Passthrough conditions: Victory clearance, No character in the team is killed, and the combat round lasts less than or equal to 2 rounds.
2. Lineup matching: Ralph in this level will definitely trigger the blocking skill after being attacked. There is no throwing character in this level.
However, if the enemy is in a "stunned" state, it will not be able to trigger blocking. Therefore, the character needed for this level is Terry, and then just add Andy. Andy is here The function is to increase Terry's chance of getting dizzy.
3. How to play : Andy needs to first add the state of Qi Jue to the enemy at the beginning, and then Terry's dizziness can be triggered 100%, and there is basically no difficulty in the follow-up.
Fourth Level
1. Passthrough Conditions: Successful clearance, no character in the team died, and less than or equal to 2 combat rounds round.
2. Lineup matching: In this level, K needs to be solved first. K can greatly increase the critical hit when attacking enemies with "burn" BUFF. This level requires the use of "overlord body", because in the overlord state, critical hits will not be triggered.
3. Gameplay Ideas: The editor chose Luca in this level. He can provide a dominating effect to all team members, so that they will not be K-seconded at the beginning.
Fifth level
1. Passthrough conditions: Victory clearance, No character in the team is killed, and the combat round is less than or equal to 3 rounds.
2. Lineup matching: Hawangmaru is the core of the enemy in this level. It can provide a large shield (100%*maximum health) every round. If If you can't break the shield, you will fall into a cycle.
The idea of breaking the formation in this level is to use the dispersion effect. Only in this state can useful damage be dealt.
3. Playing Ideas: The character chosen by the editor is Geese Howard. He can effectively dispel Haohmaru’s shield. Other characters are useless. Three rounds are enough. Kill Haohmaru.
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