php editor Xiaoxin recommends Hearthstone’s field control deck to you. The field control deck has strong control capabilities and a steady rhythm to win in the game. It is a favorite choice of many players. This article will give you a detailed introduction to the construction ideas, card combinations and tactical skills of the control deck to help you better use this deck to win. Let’s take a look!
Control rhythm method:
Deck code:
AAECAf0EDIoB0ALFBO0FvwiIwQKgzgLCzgKb0wLy0wK38QLF8wIJTckD4QfsB5vCApbHAtXhAtfhApbkAgA=
Single card analysis:
Arcane Craftsman:
In this deck, it is the main means of recovery in the early and mid-term (and of course Apple Tree), because Red Dragon and DK, both of which are related to blood recovery, cost 9 fees and above. They can’t help much in the early and mid-term, so we can only rely on Arcane Craftsman. Fortunately, this card has a relatively low cost and can be used in conjunction with The spell will not slow down the rhythm too much, and in most cases the recovery value is ≥ 4, which is quite impressive. It is more important when playing against fast breaks, and his contribution is needed in the later stages.
Stone Hill Defender:
The only 3-cost minion that stands on the field. Although the figure is not great, from our perspective, it is enough. Qiu blocks 4 points of damage for the hero, and replaces 1-2 of the opponent's creatures with 1 health, which facilitates subsequent AOE clearing. Moreover, Shiqiu also has a back-up, which can be used to find taunting followers. The 4- and 5-cost taunts can be used in the next round or next round. In the round, continue to spread the field to protect your face. When there is no AOE, this wave of continuous taunts is very critical, and it is a life-saving method.
Transformation:
Against fast attack, start with Doomsday, Crow Demon Servant, Stone Hill Defender, Enthusiastic Explorer, and the important AOE----Wrath of the Dragon. With the later Meteorite and Flame Storm, you can rely on card drawing. Get started, starting hand is not required; just try to have monsters in the battle, force the opponent to solve it a little, and relieve the pressure on the hero's blood volume. It is unrealistic to rely on followers to grab the fast break scene. The function is only to delay time, and wait until AOE clears the field. 5 fees, then there will be 6 waves of AOE slowly cleared. The opponent's creatures are simply not dead enough. Finally, the resources are exhausted and there is no way to fight anymore, GG.
When playing against a control deck, start by looking for cards with outfill cards such as Stone Hill, Blood Mage, and Explorer, as well as DK. When playing a control deck, the goal is to get the DK as quickly as possible. , rely on the water element and the opponent to fight for resources. After all, the other big brothers have limited combat power. As soon as they die, the function will end. Only DK is permanent and has the strongest combat power, so just start with a follower. As for removing AOE, draw cards There will be some in the process. When playing a control deck, there is no rush to clear the field in the early stage, so instead of looking for AOE, it is better to find followers to stand on the field! The real battle will not start until DK.
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