php Xiaobian Yuzai introduces to you "Introduction to the Skill Strength of the Magic Tower Super Electromagnetic Double Star Weapon". In the game, each character's weapons have different skills and strengths. By exploring the skill characteristics of different weapons, players can better choose a fighting method that suits them and achieve better game results. This article will introduce in detail the skill characteristics and strengths of various weapons in Fantasy Tower Super Electromagnetic Double Star to help players better understand the game and improve their combat skills.
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General attack skills
1. Double gun basic attack Lv1
Click to attack while on the ground. Wield the double guns to attack five times in a row.
The first attack causes a total of 47.1%*attack power and 2 points of damage to the target.
The second attack causes a total of 35.8%*attack power and 2 points of damage to the target.
The third attack causes a total of 119.7%*attack power and 6 points of damage to the target.
The fourth attack causes a total of 113.1%*attack power and 6 points of damage to the target.
The fifth attack causes a total of 154%*attack power and 8 points of damage to the target, and causes a knock-up effect.
2. Exploding Gun Rain Lv1
While in the air, click on the basic attack to continuously shoot at ground targets, causing 46%*attack power and 2 points of damage per hit.
3. Energy bombardment Lv1
After three basic attacks, press and hold to continue shooting at the locked target. Hits will cause 23%*attack power and 1 point of basic damage.
4. Phantom Flying Kick Lv1
Press and hold the basic attack while in the air to trigger a phantom flying kick, which will cause 70.5%*Attack Power 4 points of damage to the target when it hits the ground. When it lands, the surrounding target will again cause 98.7%*Attack Power 5 points of damage and cause a knock-up effect.
Dodge skills
1. Lightning Dragon Kick Lv1
After dodging forward, click on the basic attack to float the locked target into the air and cause 122.6%*attack power and 6 points of damage.
2. Dodge Lv1
Dodge before being hit to trigger illusion time, slowing down the movement speed of targets within a certain range; during the dodge process, you are immune to the stun effect, which lasts for 0.5 seconds.
other skills
Electric energy beam Lv1
Launch an energy light shield at the locked target position, continuously reflecting the beam energy within the energy range, causing up to 269.8%*attack power and 14 points of damage to the target. The final blow knocks the target away and has a cooldown of 45 seconds.
Linked skills
Thunder Domain Lv1
Lock the target position, create a lightning field, cause three times a total of 238.3%* attack power and 13 points of damage to the target within the range and clear the target's buff effect. The thunder field exists for 3.5 seconds, locks on the target within the range every 0.5 seconds and causes 42.4%* attack 2 points of damage.
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