On March 29, the ECL League (the ECL E-Sports Champions League) officially held the 2024 Rekindling the War launch ceremony at the Xanadu Hotel in Wuhou District, Chengdu. This launch ceremony officially announced the start of a new journey for the 2024 ECL League. Announced the annual event plan, looked forward to the future development of the league, discussed the exchange of e-sports ecology, and cross-industry e-sports integration and other important cooperation contents.
#ECL E-sports Championship League is approved by the State Sports General Administration, initiated by the China E-sports Development Center, hosted by Sichuan Chixing Gaming Technology Co., Ltd., and Sichuan Zhongshe Business Incubator Co., Ltd. The company and Chengdu New Display Association provide support as co-organizers.
Attending this event were the China E-Sports Development Center, the Three Kingdoms Creative Design Management Committee of the Wuhou District People’s Government, the Culture, Sports and Tourism Bureau of the Wuhou District People’s Government, the Lingxi Street Office of the Wuhou District People’s Government, Sichuan Provincial Academy of Social Sciences, Sichuan Southwest Business News, Tibet Chengdu, Southwest Jiaotong University, Chengdu New Display Association, Zhongying Energy Company, Popular Qitian Group, Haopin China, Xanadu Hotel Company, and national game media, e-sports media, etc. More than 200 government, industry, business and media representatives witnessed the wonderful moments of the ECL launch ceremony.
2024 ECL lands in Chengdu to start a new journey! Committed to building an "e-sports cultural capital"
As one of the earliest cities in China to lay out the e-sports industry, Chengdu has gathered many game and e-sports companies and successfully incubated a number of phenomenal cultural and creative IPs. In order to promote the development of the "e-sports" industry, Chengdu City has put forward the "Implementation Opinions" of six major development measures and three major work guarantees, providing a strong guarantee for the healthy development of the e-sports industry.
In this year’s event plan, the ECL League will not only include many popular e-sports projects such as CS2 and Dota2, but also include casual e-sports projects, virtual reality e-sports projects, artificial intelligence e-sports projects, etc. The ECL League will target young, middle-aged, elderly and other groups, using campuses, communities, and Internet cafes as breakthrough points to create various competition systems such as college e-sports, professional e-sports, senior e-sports, and women's e-sports. Highlight the "intelligence and entertainment" characteristics of ECL e-sports, so that more people can participate in e-sports. At the same time, the ECL League will also combine local tourism characteristics to create characteristic city business cards, cooperate with e-sports industry celebrities, and provide follow-up commercial extension services for the event in conjunction with local policies.
The diversified development of new tracks in the e-sports industry and the empowerment of digital IP
In addition, Mr. Tang Ke, the e-sports industry representative and ECL event operations director, and Mr. Zhang Zhimin, the virtual reality enterprise representative and ECL Digital Empowerment Promotion Representative Mr. Hani also took the stage to speak. The main track they spoke on focused on diversifying the ECL league and providing new development tracks in the form of digital IP empowerment.
Mr. Tang Ke, Director of ECL Tournament Operations, spoke
Mr. Tang Ke first took to the stage to share his experience in the e-sports industry and his thoughts on his career in the past 20 years. Esports career summary. He also shared his views on the development of the domestic e-sports industry in the past 20 years and analyzed the industrial chain derived from e-sports. Finally, he summarized his future diversified development direction of e-sports and believed that virtual reality and artificial intelligence will be the new blue ocean of e-sports in the future.
Mr. Zhang Zhimin, Director of E-sports Operations of Danghong Qitian Group, took the stage to speak as a representative of Chengdu enterprises. Taking the current layout of Danghong Qitian Group to fully roll out the "5G XR" strategy as the direction, he elaborated on the digital intelligence The development direction of sports. In the future, Hongqitian Group will use events as the driving force, 5G XR as the core technology support, and large-space real-person VR e-sports as the social carrier to help the national development of digital smart sports competitions. Through continuous technological innovation and event promotion, we can bring more value and fun to players, audiences and the entire e-sports and digital smart sports.
Mr. Zhang Zhimin, the popular operations director of Qitian Esports, spoke
In terms of digital IP empowerment, Mr. Hani, ECL digital empowerment promotion representative, pointed out, In the future, Blazing Star Games will use content innovation and cultural output. In order to promote value dissemination and form a brand communication matrix, various brand IPs and Internet celebrity IPs will be created to attract traffic, and finally an ECL digital e-sports operation platform will be created. It also builds an online digital entertainment community through diversified scenarios such as e-sports sparring, e-sports live streaming, audio and video, and MCN, and drives the development of peripheral industries such as trendy clothing, hand-made dolls, e-commerce, cultural creativity, tourism, real estate, entertainment, and film and television.
ECL Digital Empowerment Promotion Representative Hani spoke
ECL E-Sports Champions League officially launched
At the launch of ECL E-Sports Champions League At the ceremony, Mr. Wang Yuanxun, representative of the E-sports Development Center; Mr. Zhang Yunjun, general manager of Zhongying Energy; Mr. Deng Xu, director of Jiangxi Street, Wuhou District People's Government; Ms. Li Yuhong, general manager of Xanadu Hotel; and Mr. Li Junwan, general manager of ECL events; Ms. Deng Xiyan, spokesperson of ECL Games; Ms. Wang Yan, Minister of ECL Government and Enterprise Department; and Mr. Tang Ke, Director of ECL Esports Operations, jointly took the stage to complete the launch ceremony of the ECL eSports project and took a group photo!
Leaders and guests of the ECL E-Sports Champions League launching ceremony took a group photo
Compared with the content of other e-Sports events, the ECL E-Sports Champions League has The user audience is wider, and the content of the competition is more positive and healthy. It is a true "e-sports for all". Sichuan Chixing Gaming Technology Co., Ltd. also hopes to convey the sports spirit of hard work and collaboration to more young audiences by creating the ECL e-sports championship league, drive more online and offline interactions, and allow more people who love sports to come Pay attention to e-sports events.
About ECL Esports Champions League
ECL (Esports Champion League referred to as ECL) is a mature event created by the China Esports Development Center and has been successfully held for eight times. It is the first domestic e-sports league event with independent intellectual property rights developed by a professional team in the industry. In 2024, Sichuan Chixing Gaming Technology Co., Ltd. will become the only domestic operator of the ECL League.
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