According to news from this site on April 3, Nvidia released the latest version 2.4.0 of the Streamline (SL) framework on GitHub, which comes with an updated DLSS 3.7.0 library and supports DirectX 11 and Vulkan 1.2 or higher GPUs.
DLSS 3.7.0 is available for Ray Reconstructions and DLSS-D profiles, but not for other profiles. In addition, Nvidia has also launched a new E preset, codenamed "eager_donkey".
Note from this site: Streamline is an open source cross-platform solution launched by NVIDIA that can simplify the latest NVIDIA and other hardware manufacturers' technologies. Integration work in applications and games, developers can add multiple related technologies to their games by writing code only once. The biggest advantage of Streamline is that it provides a unified API interface, allowing developers to integrate technologies from different hardware manufacturers more quickly and easily. In addition to NVIDIA's technology, Streamline also supports technologies from other hardware manufacturers to meet the different needs of developers in developing applications and games. Through Streamline, developers only need to write code once to add a variety of related
Streamline supports NVIDIA's Deep Learning Super Sampling (DLSS), Deep Learning Anti-Aliasing (DLAA), NVIDIA Real-Time Denoiser ( NRD) technology will soon support NVIDIA Image Scaling technology.
The above is the detailed content of Nvidia Streamline framework upgrades DLSS 3.7, DLSS4 is expected to be released with RTX 50 series graphics cards. For more information, please follow other related articles on the PHP Chinese website!