php Editor Strawberry introduces Blender to you, which is an open source 3D modeling software that can be used to produce games, animations, movies and other fields. When we model, we often want to remove some faces but retain certain features of the model. This uses the vertex group retention function in the Blender model. In this article we will explain how to use this feature to better work with your models.
1. Open a model in blender.
2. Select this model and enter editing mode.
3. Select the face that needs to be deleted.
4. Press the X key to select only the edges and faces.
5. But now we find that there is nothing in the scene.
6. Finally, select the point selection mode in the tool menu at the bottom and find that the vertices of the face we deleted are displayed.
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