php editor Apple recently discovered that C4D provides detailed operation methods for iPad model mapping, allowing users to easily complete mapping work. This technique allows users to process model textures more efficiently and improve production efficiency. If you want to know more about the application skills of C4D on iPad, you may wish to continue reading this article. The editor will introduce you to the detailed operation steps and precautions.
1. Open a c4d source file with lights, scenes and shaders.
2. Open the C4D model that has been built.
3. Copy (ctrl c) and paste (ctrl v) the built model into the C4D source file.
4. Delete the existing model (ipad2), leaving only the model that needs to be textured.
5. Create a new material ball in the material box and click [Texture] on the material ball.
6. Open the picture you want to texture. The default is uvw format. You need to change it to [Plane].
# 7. This step is more critical. You need to select the model and material ball at the same time, and then select [Texture Mode] and [Object Axis] at the same time in the dialog box on the left. This allows precise control of the rotation angle below.
8. After selecting, you will find that there are many textures. You need to double-click the material ball and then cancel [Tile].
9. After starting the rendering, you will find that the texture has been pasted (you can adjust the proportion of the image according to your preference).
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