php Xiaobian Zimo will introduce to you how to use the 3Ds MAX cloth modifier. In 3Ds MAX, the cloth modifier can be used to simulate and adjust the shape and texture of virtual cloth to achieve realistic cloth effects. This article will explain in detail how to use the cloth modifier in 3Ds MAX to help you better master this function and improve the design effect.
1. Open 3Ds MAX and draw a sphere model and a plane model. The sphere model is used as a conflict object and the plane model is used as a cloth object. Since the cloth object needs to be bent, the number of segments of the plane model needs to be set. Here, set For 30*30.
2. Move the plane so that it is above the sphere, making it easier to use the cloth modifier.
3. Select two objects and find the cloth modifier in the modifier list.
4. Click on the object properties to bring up the object properties dialog box. Select the cloth when plane1 is selected.
5. When selecting sphere001, check the conflict object and press Enter.
6. Drag the modifier parameters to the simulation button, click Simulate, and the simulation process will be displayed.
7. Move the control slider below to select the model at the desired location and convert it directly to an editable polygon.
8. If you are not satisfied with the effect, you can click to cancel the simulation, and then select the object properties to modify the parameters. The smaller u and v are, the softer the fabric will bend.
The above is the detailed content of How to use the cloth modifier in 3Ds MAX. For more information, please follow other related articles on the PHP Chinese website!