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An introduction to the method of adding gravity field animation effects to a sphere in Maya

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Release: 2024-04-12 11:16:30
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php Editor Strawberry introduced that Maya software is a professional three-dimensional animation production software. When producing scene animation, adding realistic sphere effects can make the scene more vivid. By adjusting the sphere's material, light and shadow effects, and motion paths, you can create stunning visual effects. This innovative technical approach not only improves the quality of animation, but also enriches the possibilities of scene performance, bringing more surprises and imagination to animation production.

1. Open the Maya software and find the sphere option in the opening interface, as shown in the picture:

An introduction to the method of adding gravity field animation effects to a sphere in Maya

2. Select the sphere option to create a sphere in the perspective view, as shown in the picture :

An introduction to the method of adding gravity field animation effects to a sphere in Maya

3. Select the created sphere, and then switch the module to the dynamics option, as shown in the figure:

An introduction to the method of adding gravity field animation effects to a sphere in Maya

4. After switching to the dynamics option Find the fields option in the menu, as shown in the picture:

An introduction to the method of adding gravity field animation effects to a sphere in Maya

5. After clicking the fields option, find the gravity option in its sub-menu, as shown in the picture:

An introduction to the method of adding gravity field animation effects to a sphere in Maya

6. After clicking the gravity option, you can see that the sphere has a gravity field added, as shown in the picture:

An introduction to the method of adding gravity field animation effects to a sphere in Maya

7. Click the play button and you can see that the sphere starts free fall. The effect is As shown in the picture:

An introduction to the method of adding gravity field animation effects to a sphere in Maya

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