Best practices for passing function parameters in C++
The order of best practices: 1. Prioritize passing by value; 2. Pass mutable objects by reference; 3. Pass large objects through pointers; 4. Avoid passing basic types through pointers; 5. Clearly state the transfer method.
C Best practices for passing function parameters
Introduction
C A variety of function parameter passing methods are provided, each method has its own advantages and disadvantages. In order to improve code efficiency, readability, and maintainability, it is important to understand and use these delivery methods correctly.
Transmission method
- Pass-by-value: Copy the parameter value provided when the function is called to In a function, any modifications within the function will not affect the original value.
- Pass-by-reference: Pass the reference of the parameter provided when the function is called into the function, so any modification to the parameter inside the function will be reflected in the original value middle.
- Pass-by-pointer: Pass the pointer of the parameter provided when the function is called into the function, so any modifications to the object pointed to by the pointer inside the function will be reflected in the original object.
Best Practice
- Pass by value first: This is the safest and most efficient way, because It does not cause unexpected side effects.
- Pass mutable objects by reference: When an object needs to be modified in a function, it should be passed by reference.
- Passing large objects by pointer: When objects are large (more than a few kilobytes), they can be passed by pointer to avoid copy overhead.
- Avoid passing basic types through pointers: For basic types (such as int, float), they should be passed by value because pointer overhead is relatively high.
- Explicitly specify the transfer method: Use modifiers such as const, & and * in the function declaration to explicitly specify the transfer method.
Practical Case
Consider the following function, which calculates the sum of two integers:
int sum(int a, int b) { return a + b; }
If we call this function passing by value :
int main() { int x = 5; int y = 10; int result = sum(x, y); }
The result is 15, and x and y remain unchanged.
If we call this function by reference:
int sum(int &a, int &b) { a += 5; b -= 2; return a + b; } int main() { int x = 5; int y = 10; int result = sum(x, y); }
The result is 18, and x and y become 10 and 8 respectively.
The above is the detailed content of Best practices for passing function parameters in C++. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

In C++ concurrent programming, the concurrency-safe design of data structures is crucial: Critical section: Use a mutex lock to create a code block that allows only one thread to execute at the same time. Read-write lock: allows multiple threads to read at the same time, but only one thread to write at the same time. Lock-free data structures: Use atomic operations to achieve concurrency safety without locks. Practical case: Thread-safe queue: Use critical sections to protect queue operations and achieve thread safety.

C++ object layout and memory alignment optimize memory usage efficiency: Object layout: data members are stored in the order of declaration, optimizing space utilization. Memory alignment: Data is aligned in memory to improve access speed. The alignas keyword specifies custom alignment, such as a 64-byte aligned CacheLine structure, to improve cache line access efficiency.

Implementing a custom comparator can be accomplished by creating a class that overloads operator(), which accepts two parameters and indicates the result of the comparison. For example, the StringLengthComparator class sorts strings by comparing their lengths: Create a class and overload operator(), returning a Boolean value indicating the comparison result. Using custom comparators for sorting in container algorithms. Custom comparators allow us to sort or compare data based on custom criteria, even if we need to use custom comparison criteria.

The steps to implement the strategy pattern in C++ are as follows: define the strategy interface and declare the methods that need to be executed. Create specific strategy classes, implement the interface respectively and provide different algorithms. Use a context class to hold a reference to a concrete strategy class and perform operations through it.

Golang and C++ are garbage collected and manual memory management programming languages respectively, with different syntax and type systems. Golang implements concurrent programming through Goroutine, and C++ implements it through threads. Golang memory management is simple, and C++ has stronger performance. In practical cases, Golang code is simpler and C++ has obvious performance advantages.

There are three ways to copy a C++ STL container: Use the copy constructor to copy the contents of the container to a new container. Use the assignment operator to copy the contents of the container to the target container. Use the std::copy algorithm to copy the elements in the container.

C++ smart pointers implement automatic memory management through pointer counting, destructors, and virtual function tables. The pointer count keeps track of the number of references, and when the number of references drops to 0, the destructor releases the original pointer. Virtual function tables enable polymorphism, allowing specific behaviors to be implemented for different types of smart pointers.

C++ multi-threaded programming implementation based on the Actor model: Create an Actor class that represents an independent entity. Set the message queue where messages are stored. Defines the method for an Actor to receive and process messages from the queue. Create Actor objects and start threads to run them. Send messages to Actors via the message queue. This approach provides high concurrency, scalability, and isolation, making it ideal for applications that need to handle large numbers of parallel tasks.
