Home Backend Development C++ Best practices for passing function parameters in C++

Best practices for passing function parameters in C++

Apr 12, 2024 pm 04:06 PM
c++ Function parameter passing

The order of best practices: 1. Prioritize passing by value; 2. Pass mutable objects by reference; 3. Pass large objects through pointers; 4. Avoid passing basic types through pointers; 5. Clearly state the transfer method.

C++ 函数参数传递方式的最佳实践

C Best practices for passing function parameters

Introduction

C A variety of function parameter passing methods are provided, each method has its own advantages and disadvantages. In order to improve code efficiency, readability, and maintainability, it is important to understand and use these delivery methods correctly.

Transmission method

  • Pass-by-value: Copy the parameter value provided when the function is called to In a function, any modifications within the function will not affect the original value.
  • Pass-by-reference: Pass the reference of the parameter provided when the function is called into the function, so any modification to the parameter inside the function will be reflected in the original value middle.
  • Pass-by-pointer: Pass the pointer of the parameter provided when the function is called into the function, so any modifications to the object pointed to by the pointer inside the function will be reflected in the original object.

Best Practice

  • Pass by value first: This is the safest and most efficient way, because It does not cause unexpected side effects.
  • Pass mutable objects by reference: When an object needs to be modified in a function, it should be passed by reference.
  • Passing large objects by pointer: When objects are large (more than a few kilobytes), they can be passed by pointer to avoid copy overhead.
  • Avoid passing basic types through pointers: For basic types (such as int, float), they should be passed by value because pointer overhead is relatively high.
  • Explicitly specify the transfer method: Use modifiers such as const, & and * in the function declaration to explicitly specify the transfer method.

Practical Case

Consider the following function, which calculates the sum of two integers:

int sum(int a, int b) {
  return a + b;
}
Copy after login

If we call this function passing by value :

int main() {
  int x = 5;
  int y = 10;
  int result = sum(x, y);
}
Copy after login

The result is 15, and x and y remain unchanged.

If we call this function by reference:

int sum(int &a, int &b) {
  a += 5;
  b -= 2;
  return a + b;
}

int main() {
  int x = 5;
  int y = 10;
  int result = sum(x, y);
}
Copy after login

The result is 18, and x and y become 10 and 8 respectively.

The above is the detailed content of Best practices for passing function parameters in C++. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Undress AI Tool

Undress AI Tool

Undress images for free

Clothoff.io

Clothoff.io

AI clothes remover

AI Hentai Generator

AI Hentai Generator

Generate AI Hentai for free.

Hot Article

R.E.P.O. Energy Crystals Explained and What They Do (Yellow Crystal)
2 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Repo: How To Revive Teammates
4 weeks ago By 尊渡假赌尊渡假赌尊渡假赌
Hello Kitty Island Adventure: How To Get Giant Seeds
3 weeks ago By 尊渡假赌尊渡假赌尊渡假赌

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Concurrency-safe design of data structures in C++ concurrent programming? Concurrency-safe design of data structures in C++ concurrent programming? Jun 05, 2024 am 11:00 AM

In C++ concurrent programming, the concurrency-safe design of data structures is crucial: Critical section: Use a mutex lock to create a code block that allows only one thread to execute at the same time. Read-write lock: allows multiple threads to read at the same time, but only one thread to write at the same time. Lock-free data structures: Use atomic operations to achieve concurrency safety without locks. Practical case: Thread-safe queue: Use critical sections to protect queue operations and achieve thread safety.

C++ object layout is aligned with memory to optimize memory usage efficiency C++ object layout is aligned with memory to optimize memory usage efficiency Jun 05, 2024 pm 01:02 PM

C++ object layout and memory alignment optimize memory usage efficiency: Object layout: data members are stored in the order of declaration, optimizing space utilization. Memory alignment: Data is aligned in memory to improve access speed. The alignas keyword specifies custom alignment, such as a 64-byte aligned CacheLine structure, to improve cache line access efficiency.

How to implement a custom comparator in C++ STL? How to implement a custom comparator in C++ STL? Jun 05, 2024 am 11:50 AM

Implementing a custom comparator can be accomplished by creating a class that overloads operator(), which accepts two parameters and indicates the result of the comparison. For example, the StringLengthComparator class sorts strings by comparing their lengths: Create a class and overload operator(), returning a Boolean value indicating the comparison result. Using custom comparators for sorting in container algorithms. Custom comparators allow us to sort or compare data based on custom criteria, even if we need to use custom comparison criteria.

How to implement the Strategy Design Pattern in C++? How to implement the Strategy Design Pattern in C++? Jun 06, 2024 pm 04:16 PM

The steps to implement the strategy pattern in C++ are as follows: define the strategy interface and declare the methods that need to be executed. Create specific strategy classes, implement the interface respectively and provide different algorithms. Use a context class to hold a reference to a concrete strategy class and perform operations through it.

Similarities and Differences between Golang and C++ Similarities and Differences between Golang and C++ Jun 05, 2024 pm 06:12 PM

Golang and C++ are garbage collected and manual memory management programming languages ​​respectively, with different syntax and type systems. Golang implements concurrent programming through Goroutine, and C++ implements it through threads. Golang memory management is simple, and C++ has stronger performance. In practical cases, Golang code is simpler and C++ has obvious performance advantages.

How to copy a C++ STL container? How to copy a C++ STL container? Jun 05, 2024 am 11:51 AM

There are three ways to copy a C++ STL container: Use the copy constructor to copy the contents of the container to a new container. Use the assignment operator to copy the contents of the container to the target container. Use the std::copy algorithm to copy the elements in the container.

What are the underlying implementation principles of C++ smart pointers? What are the underlying implementation principles of C++ smart pointers? Jun 05, 2024 pm 01:17 PM

C++ smart pointers implement automatic memory management through pointer counting, destructors, and virtual function tables. The pointer count keeps track of the number of references, and when the number of references drops to 0, the destructor releases the original pointer. Virtual function tables enable polymorphism, allowing specific behaviors to be implemented for different types of smart pointers.

How to implement C++ multi-thread programming based on the Actor model? How to implement C++ multi-thread programming based on the Actor model? Jun 05, 2024 am 11:49 AM

C++ multi-threaded programming implementation based on the Actor model: Create an Actor class that represents an independent entity. Set the message queue where messages are stored. Defines the method for an Actor to receive and process messages from the queue. Create Actor objects and start threads to run them. Send messages to Actors via the message queue. This approach provides high concurrency, scalability, and isolation, making it ideal for applications that need to handle large numbers of parallel tasks.

See all articles