Differences between interfaces in different languages ​​and Go language interfaces

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Release: 2024-04-12 18:45:01
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Differences between interfaces in different languages ​​and Go language interfaces

Differences between interfaces in different languages ​​and Go language interfaces

What is an interface?

An interface is an abstract concept that defines a set of methods or behaviors without defining the specific implementation of these methods. Interfaces allow programmers to define a common set of rules or contracts regardless of the underlying implementation.

Differences in interfaces in different languages

There are differences in the implementation of interfaces in different programming languages. The following are the interface features of some common languages:

  • Java: The interface is defined by the interface keyword, similar to the interface in the Go language.
  • C#: Interfaces are defined by the interface keyword, but multiple inheritance is also supported.
  • Python: The Python language does not have an explicit concept of interfaces, but uses duck typing to achieve similar behavior.

Interface in Go language

In Go language, interface is defined using interface keyword. They are similar to interfaces in other languages, but have the following unique features:

  • Explicit typing: Go language interfaces must explicitly declare their method types, while some other languages ​​do not Method types can be inferred implicitly.
  • Combinability: Go language interfaces can be combined with other interfaces to form a hierarchical structure.
  • Value receiver: Unlike pointer receivers in some other languages, Go language interface methods receive value types.

Practical Case: Animal Interface

Consider an example of an interface that defines animals and their behaviors:

type Animal interface {
    // 获取动物的名称
    Name() string
    // 获取动物的年龄
    Age() int
    // 发出动物的声音
    Speak() string
}
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We can create implementations of this interface Different animal types:

type Dog struct {
    name string
    age  int
}

func (d Dog) Name() string { return d.name }
func (d Dog) Age() int    { return d.age }
func (d Dog) Speak() string { return "Woof!" }

type Cat struct {
    name string
    age  int
}

func (c Cat) Name() string { return c.name }
func (c Cat) Age() int    { return c.age }
func (c Cat) Speak() string { return "Meow!" }
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By using interfaces, we can treat different types of animals as a whole with common behaviors, and can easily group or compare them without knowing their specific implementation .

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