How to use C++ reference and pointer parameter passing?
References and pointers in C are both methods of passing function parameters, but there are differences. A reference is an alias for a variable. Modifying the reference will modify the original variable, while the pointer stores the address of the variable. Modifying the pointer value will not modify the original variable. When choosing to use a reference or a pointer, you need to consider factors such as whether the original variable needs to be modified, whether a null value needs to be passed, and performance considerations.
Reference and Pointer Parameter Passing Guide in C
In C, references and pointers are two powerful tools for passing function parameters. They provide a way to modify variables in the calling function within a function.
References
A reference is a C data type that provides an alias to another variable. Once a reference is created, any modifications to it are reflected in the original variable.
Syntax:
Type& reference_variable = original_variable;
Example:
int x = 10; int& ref_x = x; ref_x++; // 等同于 x++ cout << x << endl; // 输出:11
Pointers
Pointers are a C data type that stores the address of another variable. Primitive variables can be accessed by dereferencing pointers.
Grammar:
Type* pointer_variable = &original_variable;
Example:
int y = 10; int* ptr_y = &y; *ptr_y++; // 等同于 y++ cout << y << endl; // 输出:11
Parameter difference
Features | Reference | Pointer |
---|---|---|
Reference value | Address copy | |
Modify the original variable | You can modify the original variable or address | |
Low (direct access) | High (requires dereference) | |
None | Allocate dynamic memory | |
Available | Not available | |
No | OK |
Use references to implement value exchange:
void swap_by_ref(int& a, int& b) { int temp = a; a = b; b = temp; }
Use pointers to implement value exchange:
void swap_by_ptr(int* a, int* b) { int temp = *a; *a = *b; *b = temp; }
- Whether the original variable needs to be modified:If necessary, use a reference.
- Whether a null value needs to be passed: If necessary, use a pointer.
- Performance considerations: If you need to access the original variable frequently, use references.
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