Home Backend Development Golang How to optimize performance of Golang function return value?

How to optimize performance of Golang function return value?

Apr 13, 2024 pm 12:48 PM
golang function return value

By using pointer types or slice pointers, Go function return values ​​can be passed by reference to optimize performance, reduce memory overhead and improve execution efficiency. Avoid dereference errors when using pointer types and slice pointers.

Golang 函数返回值如何优化性能?

How to optimize the performance of Go function return value

In Go, the return value of a function can be passed by reference to optimize performance . This can be achieved by using pointer types or slice pointers.

Using pointer types

A pointer type is a variable that points to the address of another variable. When a function returns a pointer type, it actually returns the address of the referenced variable, not the variable itself. This reduces the memory overhead of function calls, thereby improving performance.

For example:

func GetIntPointer() *int {
    i := 10
    return &i
}

func main() {
    i := GetIntPointer()
    *i = 20
    fmt.Println(*i) // 输出: 20
}
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In this example, the GetIntPointer function returns a pointer to the integer variable i. In the main function, the dereference operation of *i can modify the value of the original variable i.

Using slice pointers

The slice pointer is a pointer to the slice structure. Similar to pointer types, using slice pointers improves performance by avoiding copying the entire slice during function calls.

For example:

func GetSlicePointer() *[]int {
    slice := []int{1, 2, 3}
    return &slice
}

func main() {
    slice := GetSlicePointer()
    *slice = append(*slice, 4)
    fmt.Println(*slice) // 输出: [1 2 3 4]
}
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In this example, the GetSlicePointer function returns a pointer to the slice slice. In the main function, the dereference operation of *slice can modify the original slice slice.

It should be noted that when using pointer types and slice pointers, you must be careful about dereference errors to avoid causing the program to crash.

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