Static function performance considerations are as follows: Code size: Static functions are usually smaller because they do not contain member variables. Memory occupation: does not belong to any specific object and does not occupy object memory. Calling overhead: lower, no need to call through object pointer or reference. Multi-thread-safe: Generally thread-safe because there is no dependence on class instances.
#C Performance considerations for static functions
Static functions are declared in the class, but they can be called without a class instance The function. They are usually associated with classes, but their lifecycle is independent of objects.
When considering the performance of static functions, there are the following factors to consider:
Practical case:
class MyClass { public: // 普通成员函数 int calculate(int x, int y) { return x + y; } // 静态函数 static int static_calculate(int x, int y) { return x * y; } }; int main() { // 调用普通成员函数 MyClass object; int result_member = object.calculate(10, 20); // 调用静态函数 int result_static = MyClass::static_calculate(10, 20); cout << "普通成员函数结果:" << result_member << endl; cout << "静态函数结果:" << result_static << endl; return 0; }
In this code, calculate
is an ordinary member function, and static_calculate
is a static function. In the main
function, both functions are called.
Performance testing:
We can use performance testing tools to measure the performance of these two functions. Suppose we repeatedly call these two functions 100 times in a large class with 1 million objects. The test results are as follows:
It can be seen from the test results that the calling overhead of static functions is significantly lower than that of ordinary member functions , which can bring significant performance improvements when frequent calls are required.
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