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'Adventure Battle' crossbowman's basic attack and combo damage analysis - Liao Ruochenxing

Apr 17, 2024 pm 04:58 PM
adventure battle

In "Adventure Battle", the crossbowman profession is popular among the audience for its excellent ability to push pictures, fight BOSS and perform martial arts trials. PHP editor Baicao has compiled a guide to explain in depth the unique advantages of the crossbowman profession: Passive skills: increase combo probability, attack speed and ignore dodge to ensure that the crossbowman continues to output high damage. Active skills: Cause area damage and combo damage, effectively fight against enemies at critical moments. Comprehensive strength: Plays an important role in both individual combat and team collaboration, with high strength.

Adventure Battle crossbowmans basic attack and combo damage analysis - Liao Ruochenxing

"Adventure Battle" crossbowman's basic attack and combo damage analysis

The following guide comes from Morning Star Master

Many friends asked me why crossbowmen don’t use the basic attack spirit. Today I will briefly demonstrate the damage benefit of basic attack based on data. First, we must understand the damage composition of the crossbow.

The damage composition of the crossbowman is divided into 4 types of damage in total.

They are basic attack damage, combo damage, basic attack critical damage, and combo critical damage. Skill damage and companion damage are ignored here.

According to the previous damage formula, we can know:

Basic attack damage = normal attack coefficient × final attack

Combo damage = combo coefficient × final attack

Basic attack and critical damage = Basic attack damage × critical damage

Combo critical damage = Combo damage × critical damage

Therefore, the total damage of the crossbowman = (normal attack coefficient combo coefficient) × final attack × (1 critical damage coefficient)

At the same time, we can see the crossbowman’s passivity after awakening:

Each attack has 2 basic attacks and 3 consecutive hits (combination rate is 100%)

Therefore, the total damage of the crossbowman = (2 general attack coefficient 3 combo coefficient) × final attack × (1 critical damage coefficient)

When the martial arts are of the same level

The combo coefficient (LV.1 337.5%) is 2.5 times the normal attack coefficient (LV.1 135%)

Enter the formula, then

Crossbowman's total damage = (2 basic attack coefficient 7.5 combo coefficient) × final attack × (1 critical damage coefficient)

And the ultimate talent - Gale Combo (combination damage increased by an additional 5% every 2 seconds, upper limit 50%) can increase global combo damage by 50%

The one-star green mountain on the back can increase combo damage by 30% if fully stacked.

These two damage increases are additive

Therefore, the total damage increase of talents and 1-star back accessories is 80%.

Finally, there is the professional active skill: Qingyu Zhuri - causing 10410% (LV.139) range damage, increasing the combo damage received by targets within the range by 60%, lasting 8 seconds, and causing one's own attacks to ignore the enemy's dodge within 10 seconds.

Lasts 8 seconds, CD15 seconds, effective time is 8/15

Therefore, the average damage increase effect is 60%×8/15=32%

This effect is added to the target of the attack and is not of the same type as the talent back ornament. Therefore, the total damage added to the combo is 1.8×1.32=2.376

In terms of artifacts, the effect of 1-star Gatling: basic attack, combo fires 1 to 5 additional bullets with 10% normal attack damage. Taking the average of 3 bullets, it is 30% normal attack damage. Therefore, 1-star Qingshan enters the color of Gatling. The total damage of Lin Jifeng's crossbowman after awakening

= (2.3 basic attack coefficient 17.82 combo coefficient) × final attack × (1 critical damage coefficient) × critical hit rate

PS: 17.82=7.5×2.376

Then the ratio of normal attack to total damage is 2.3÷20.12=11%

In other words, even if the basic attack combo spirit increases on average, without enchantment, the normal attack ratio of the total damage is only 11%

If you are like me, the total combo hit of the enchantment is 120%, and the ratio of normal attack to the total damage will not exceed 5%.

Moreover, the current crossbowman's enchantment is far from reaching its limit. When a full combo is accumulated, the basic attack combo coefficient will become larger and larger, and the corresponding normal attack ratio of the total damage will become smaller and smaller.

Therefore, from the perspective of output, there is no need for the crossbowman to perform a basic attack on the spirit. It should be noted that this formula only calculates the output, and the PK field calculation will be discussed next time. Finally, everyone who likes to study data is welcome to discuss it~

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