The C function library provides a variety of graphics and interface processing tools, including: SFML (cross-platform 2D graphics and audio library): used to develop sprite-driven 2D games and media players. Qt (cross-platform graphical user interface framework): used for developing desktop applications and media players.
Use the C function library to process graphics and interfaces
The C function library provides a wide range of tools for graphics and interface processing, allowing Developers can create complex applications on a variety of platforms. The following introduces several commonly used function libraries and their practical cases:
SFML (Simple and Fast Multimedia Library)
// 包含 SFML 头文件 #include <SFML/Graphics.hpp> int main() { // 创建一个渲染窗口 sf::RenderWindow window(sf::VideoMode(800, 600), "SFML 教程"); // 创建一个精灵 sf::Sprite sprite; sprite.setTexture(*sf::TextureManager::getTexture("ball.png")); // 游戏循环 while (window.isOpen()) { // 处理事件 sf::Event event; while (window.pollEvent(event)) { // 关闭窗口 if (event.type == sf::Event::Closed) window.close(); } // 清空窗口 window.clear(); // 绘制精灵 window.draw(sprite); // 显示窗口 window.display(); } return 0; }
Qt
// 包含 Qt 头文件 #include <QApplication> #include <QWidget> int main(int argc, char *argv[]) { // 创建一个 Qt 应用程序 QApplication app(argc, argv); // 创建一个主窗口 QWidget window;
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