Reference parameters point directly to the variables passed to the function, providing efficiency, modifiability and security. Specifically, reference parameters improve efficiency (avoiding copies), allow functions to modify variables in the caller, and eliminate the risk of dangling references. The syntax is to add & before the type name, such as void foo(int& x);. In practice, using reference parameters to pass the radius can save the cost of copying the radius value. Precautions include initializing reference parameters, not modifying the address, and still pointing to the original variable after the call.
In C, Reference parameters are parameters of the function, which point directly to the call Variables passed to the function. This is different from value parameters, which copies and stores the passed value. Using reference parameters provides several benefits:
To declare a reference parameter, add the symbol &
before the type name:
void foo(int& x);
Let us consider a function that calculates pi π
. Passing the radius by reference parameter can save the overhead of copying the radius value:
#include <iostream> #include <cmath> using namespace std; void calculatePi(double& pi, double radius) { pi = 2 * acos(-1.0) * radius; } int main() { double pi; double radius = 2.5; calculatePi(pi, radius); cout << "Pi: " << pi << endl; return 0; }
In the calculatePi
function, pi
is a reference parameter, allowing the function to directly modify pi
variable. So, in the main
function, when radius
changes, pi is updated accordingly.
When using reference parameters, you need to pay attention to the following:
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