


Handling of references and pointers in C++ function overloading and rewriting
When a function is overloaded, a reference or pointer is passed, and all functions must use the same type of data. When a function is rewritten, for reference member functions, the subclass function must refer to the same type of variable; for pointing to member functions, the subclass function must point to the same type of variable.
Handling of references and pointers in C function overloading and rewriting
Function overloading
Function overloading is allowed in the same role Create multiple functions within a domain with the same name but different parameter lists. For references and pointers, we need to pay attention to the following points:
-
When passing references, all functions must refer to the same type of data:
void print(const int& num); void print(const double& d);
Copy after login When passing pointers, all functions must point to the same type of data:
void print(int* num); void print(double* d);
Copy after login
Function override
Function override Is to implement a function in the parent class with the same name and parameter list in the subclass. For references and pointers, we need to pay attention:
For reference member functions, the subclass function must refer to the same type of variable:
class Parent { public: void setAge(const int& age); }; class Child : public Parent { public: void setAge(const int& age) override; // 同一类型引用 };
Copy after loginFor pointing to member functions, subclass functions must point to variables of the same type:
class Parent { public: int* getPtr(); }; class Child : public Parent { public: int* getPtr() override; // 同一类型指针 };
Copy after login
Practical case
Assume we have A Person
class that represents a person's age and name. There are two member functions in this class: setAge(const int& age)
and setName(const string& name)
.
We create a subclass Employee
, inherit from the Person
class, and override the setAge
function to set the age to Add 5 to it before age
.
class Person { public: void setAge(const int& age); void setName(const string& name); }; class Employee : public Person { public: void setAge(const int& age) override; // 重写setAge函数 }; // Employee 类中的 setAge 函数 void Employee::setAge(const int& age) { Person::setAge(age + 5); // 调用父类setAge函数 }
Now, we can create an Employee
object and use the overridden setAge
function:
Employee emp; emp.setAge(20); // 实际设置为 25
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