


Virtual functions and dynamic binding in C++ function overloading and rewriting
Function overloading and rewriting: Function overloading allows the creation of functions of the same name with different parameter lists in the same class, while function rewriting is to override the function of the same name of the base class with a subclass in the inheritance relationship. Virtual functions and dynamic binding: Virtual functions allow subclasses to implement parent class methods in their own way and declare them with the virtual keyword in the function signature. Dynamic binding determines the called function implementation at runtime, and it occurs when a parent class pointer points to a child class object. In the case of overriding, even if the virtual function is called through the parent class pointer, the implementation of the subclass will also be called, which reflects the advantages of dynamic binding.
Function overloading and rewriting in C: The role of virtual functions and dynamic binding
In C, functions Overloading and rewriting are two key concepts that enable code scalability and flexibility. The difference between them is:
- Function overloading: In the same class, functions with different parameter lists have the same name.
- Function rewriting: In an inheritance relationship, a function in a subclass overrides a function in the base class with the same name and parameter list.
Virtual functions and dynamic binding play a vital role in function rewriting.
Virtual functions
Virtual functions are special functions that allow subclasses to implement parent class methods in different ways. They are declared by specifying the virtual
keyword in the function signature. For example:
class Base { public: virtual void print() { cout << "Base class print" << endl; } };
Dynamic Binding
Dynamic binding is the process of determining at run time which implementation version of a function to call. Dynamic binding occurs when a parent class pointer points to a child class object. For example:
Base* basePtr = new Derived(); // 指向 Derived 对象的 Base 指针 basePtr->print(); // 调用 Derived::print()
In the case of overriding, the subclass's implementation of the virtual function will be called, even if it is called through the parent class pointer, which is one of the advantages of dynamic binding.
Practical Case
Consider the following code, which shows how function overriding and virtual functions work together in a real-world scenario:
class Animal { public: virtual string speak() { return "Default animal sound"; } }; class Dog : public Animal { public: virtual string speak() override { return "Woof"; } }; class Cat : public Animal { public: virtual string speak() override { return "Meow"; } }; int main() { Animal* animalPtr; // 声明父类指针 // 分别创建 Dog 和 Cat 对象并将其分配给 animalPtr animalPtr = new Dog(); cout << animalPtr->speak() << endl; // 输出 "Woof" animalPtr = new Cat(); cout << animalPtr->speak() << endl; // 输出 "Meow" return 0; }
In this In the example, the Animal
class contains a virtual function speak()
, which is overridden by the subclasses Dog
and Cat
. When animalPtr
points to different subclass objects, calling speak()
will be dynamically bound according to the actual type of the object, thereby outputting different sounds.
By using virtual functions and dynamic binding, we can write flexible and extensible code, and can choose different function implementations according to the type of object at runtime.
The above is the detailed content of Virtual functions and dynamic binding in C++ function overloading and rewriting. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



In C, the char type is used in strings: 1. Store a single character; 2. Use an array to represent a string and end with a null terminator; 3. Operate through a string operation function; 4. Read or output a string from the keyboard.

The calculation of C35 is essentially combinatorial mathematics, representing the number of combinations selected from 3 of 5 elements. The calculation formula is C53 = 5! / (3! * 2!), which can be directly calculated by loops to improve efficiency and avoid overflow. In addition, understanding the nature of combinations and mastering efficient calculation methods is crucial to solving many problems in the fields of probability statistics, cryptography, algorithm design, etc.

Multithreading in the language can greatly improve program efficiency. There are four main ways to implement multithreading in C language: Create independent processes: Create multiple independently running processes, each process has its own memory space. Pseudo-multithreading: Create multiple execution streams in a process that share the same memory space and execute alternately. Multi-threaded library: Use multi-threaded libraries such as pthreads to create and manage threads, providing rich thread operation functions. Coroutine: A lightweight multi-threaded implementation that divides tasks into small subtasks and executes them in turn.

std::unique removes adjacent duplicate elements in the container and moves them to the end, returning an iterator pointing to the first duplicate element. std::distance calculates the distance between two iterators, that is, the number of elements they point to. These two functions are useful for optimizing code and improving efficiency, but there are also some pitfalls to be paid attention to, such as: std::unique only deals with adjacent duplicate elements. std::distance is less efficient when dealing with non-random access iterators. By mastering these features and best practices, you can fully utilize the power of these two functions.

In C language, snake nomenclature is a coding style convention, which uses underscores to connect multiple words to form variable names or function names to enhance readability. Although it won't affect compilation and operation, lengthy naming, IDE support issues, and historical baggage need to be considered.

The release_semaphore function in C is used to release the obtained semaphore so that other threads or processes can access shared resources. It increases the semaphore count by 1, allowing the blocking thread to continue execution.

Dev-C 4.9.9.2 Compilation Errors and Solutions When compiling programs in Windows 11 system using Dev-C 4.9.9.2, the compiler record pane may display the following error message: gcc.exe:internalerror:aborted(programcollect2)pleasesubmitafullbugreport.seeforinstructions. Although the final "compilation is successful", the actual program cannot run and an error message "original code archive cannot be compiled" pops up. This is usually because the linker collects

Exploring Undefined Behaviors in C Programming: A Detailed Guide This article introduces an e-book on Undefined Behaviors in C Programming, a total of 12 chapters covering some of the most difficult and lesser-known aspects of C Programming. This book is not an introductory textbook for C language, but is aimed at readers familiar with C language programming, and explores in-depth various situations and potential consequences of undefined behaviors. Author DmitrySviridkin, editor Andrey Karpov. After six months of careful preparation, this e-book finally met with readers. Printed versions will also be launched in the future. This book was originally planned to include 11 chapters, but during the creation process, the content was continuously enriched and finally expanded to 12 chapters - this itself is a classic array out-of-bounds case, and it can be said to be every C programmer
