How to use Go to write interface programs
Introduction
Go is a popular programming language that is mainly used for server-side development. However, Go also supports the use of third-party libraries to create programs with graphical user interfaces (GUIs). This article will introduce how to use Go to write interface programs.
Step 1: Choose a GUI library
First, you need to choose a library for creating GUI. Popular GUI libraries available in Go include:
Step 2: Installation Libraries
Install the required GUI libraries using the Go module system:
<code>go mod tidy</code>
Step 3: Create the window
Next, create the window using the selected GUI library :
GoGi Example:
<code class="go">import ( "github.com/go-kirin/go-kirin" ) func main() { win := kirin.NewWindow("Hello World", 600, 400) win.Show() win.Run() }</code>
Fyne Example:
<code class="go">import ( "github.com/fyne-io/fyne" ) func main() { app := fyne.NewApp("Hello World") app.SetIcon(resourceAppIconPng) w := app.NewWindow("Hello World") w.Resize(fyne.Size{Width: 600, Height: 400}) w.ShowAndRun() }</code>
Step 4: Add Control
Then, add controls to the window, such as buttons, labels, and text input boxes:
GoGi example:
<code class="go">func main() { ... button := kirin.NewButton("Click Me") label := kirin.NewLabel("Hello, World!") edit := kirin.NewTextBox() win.SetChild(kirin.Stack().AddChildren(button, label, edit)) ... }</code>
Fyne example:
<code class="go">func main() { ... button := fyne.NewButton("Click Me") label := fyne.NewLabel("Hello, World!") edit := fyne.NewEntry() w.SetContent(fyne.Container.NewVBox(button, label, edit)) ... }</code>
Step 5: Handling Events
Finally, user events can be handled, such as button clicks or text input:
GoGi Example:
<code class="go">func main() { ... button.OnClicked(func(e *kirin.MouseEvent) { label.SetText("Clicked!") }) ... }</code>
Fyne Example:
<code class="go">func main() { ... button.OnTapped = func() { label.SetText("Clicked!") } ... }</code>
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