Similarities and differences between function overloading and rewriting: Similarities: Provide multiple sets of variants of functions, and name reuse simplifies code. The difference: scope: overloading is in the same scope, and overriding is in different scopes. Parameter or return type: Overloaded parameter types are different, and overriding allows different parameter types or return types. Purpose: Overload extension functions, override customization or override parent class methods.
Features:
#include <iostream> using namespace std; // 求面积函数,重载为正方形和圆形 double area(double side) { return side * side; } double area(double radius) { return 3.14 * radius * radius; } int main() { cout << "正方形面积: " << area(5) << endl; cout << "圆形面积: " << area(3) << endl; }
Features:
#include <iostream> using namespace std; class Shape { public: virtual double area() { return 0; } }; class Rectangle : public Shape { public: double height, width; Rectangle(double height, double width) { this->height = height; this->width = width; } double area() override { return height * width; } }; class Circle : public Shape { public: double radius; Circle(double radius) { this->radius = radius; } double area() override { return 3.14 * radius * radius; } }; int main() { Rectangle rectangle(5, 3); Circle circle(3); cout << "长方形面积: " << rectangle.area() << endl; cout << "圆形面积: " << circle.area() << endl; }
Same points:
Differences:
In GUI applications, controls often have the same function (such as setting text or background color), but different input parameters (such as string or color object ). In this case, function overloading can simplify the API and reduce code duplication.
In object-oriented applications, overriding can achieve polymorphism. Subclasses can provide different method implementations while maintaining the interface inherited from the parent class, thereby achieving code scalability and flexibility.
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