


A guide to adding points to thieves in Elden's Circle of Magic
Want to know the gameplay secrets and point-adding strategies of Elden's Ring Rogue? Fellow Faded Ones, the rogues of Eldon's Circle are a force to be reckoned with. But realizing their full potential requires a deep understanding of their gameplay and point-raising strategies. PHP editor Xigua has carefully prepared this guide, which will take you on the road of thieves and become a deadly assassin in Elden Ring. Read on to uncover the secrets of the Thieves and leave your legacy in the Junction!
A guide to adding points to thieves in Elden's Circle of Magic
1. The thief should add some health points during the land reclamation stage to prevent him from dying too quickly. The other points added are mainly for dexterity and induction. If the induction is increased to 20, he can stab with a weapon.
2. Thief is a new genre, and it is agile and highly uncertain, so it is not recommended for novices to play. If you really like it and choose a thief, don’t forget to use stealth.
3. The recommended development direction for thieves is pure agility flow and physical range. The initial equipment includes a single sword, small buckler, short bow, animal bone arrows, and thieves suit.
Backstab acquisition location:
If you go down to the bank of Mengliu River and walk along the river, there will be an invasion of dark spirits.
At this time you will have a yellow warrior to help you chop him together.
After solving this incident, you can get a dagger: Backstab

Introduction to Thief Bow and Arrow Stream
1. Although thieves have physical range, they are still born with agility in the final analysis. They cannot hold up a shield and have to rely on rolling to survive. It is not recommended for novices to play.
2. If you have high sensitivity, it is recommended to play the special bow and arrow style, which uses superimposed negative status to cause damage to open up wasteland, but this means that you have to collect materials frequently in the early stage. I don’t know if this is a fun thing.
This game added a new stealth system and hypnotic arrows, and the bows and arrows have also been strengthened (it is said), so the thieves' points are in line with these new systems.
The rogue's early combat experience is very flexible. The combination of rolling, retreating and combat skills can allow players to better avoid enemy moves and launch counterattacks. Of course, this also tests the player's operation and familiarity with enemy moves.
In the early stage, the damage of short sword weapons is not high, so against some large enemies or BOSS, you need to accumulate additional bleeding effects to achieve ideal damage.
In addition, the short bow's continuous fire is also very effective when dealing with some melee elite monsters.
Thieves are really not suitable for novices to open up wasteland, especially since the attributes are not very high. If you don't have better bleeding weapons and combat skills in the early stage, they will be very weak. The attack distance is short, and the defense ability is not strong. It can be said that there are almost no advantages, but Once you get the right weapons and combat skills, there will be a certain improvement, so the first priority at the beginning is to find usable weapons.

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