Question: How to make a ramp sprinkler pipe in Revit? Introduction: The production of ramp sprinkler pipes in Revit requires specific steps. Mastering these steps is critical to creating an accurate and effective fire protection system. Guide: This article will introduce in detail the operation method of making ramp sprinkler pipes in Revit, including the steps of creating ramps, adding piping systems, setting sprinkler heads and labeling pipes. By reading this article, you can understand the complete process of making ramp sprinkler pipes and enhance your Revit modeling skills.
1. Create auxiliary lines:
We used the spiral channel model created last time and created 2 auxiliary lines to locate the center of the circle. Draw an arc to locate the position of the sprinkler main pipe. In addition, you can also draw an auxiliary line at the end of the branch pipe to facilitate positioning.
2. Create a spray branch pipe
and draw the branch pipe first on the fan line (pay attention to the elevation)
It is recommended to Adjust the top range of the view range to be higher to facilitate subsequent adjustments
Then at the access position of the straight main pipe, first connect one end, and then increase the size of the elbow
Then click the No. control to change the elbow into a tee
Also keep the pipe fittings in the middle branch pipe first, and then delete the excess pipe
3. Connect the spiral main pipe:
Then the most critical time comes, create the spiral main pipe
The only thing that can be drawn in Revit is arc. And the pipe twisted in space is the [hose]
Of course drawing the hose directly cannot achieve the effect we expected, so we have the previous paving work
Now only You need to adjust the pipe diameter and use the [Hose] function to connect these pipes.
If you create the pipe fittings in advance, you can make the default connection arc closer
4. Hose control point adjustment:
When we view it in 3D, we will find that the arc is still somewhat incorrect.
You can drag the hose Control points to solve the problem
By default there will be control points at both ends, you can also insert vertices through the right-click option
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