In "Let's Go McFun", the service profession is very popular among players. However, for novices, training in this profession is a big problem. To this end, PHP editor Yuzai has specially prepared this guide to comprehensively analyze how to play the service profession from basic training to skill selection. By reading this guide, you will be able to have an in-depth understanding of the service profession and quickly get started with its cultivation and use.
McLemon Recommendation
T0 main battle pet-Devil Dog
Awakening Skill: Pure Malice
Skill description: When a critical strike or skill is triggered, the damage is increased by 45%, and when a critical hit and skill are triggered at the same time, the damage gain is superimposed (90%).
Recommendation reason: The values of critical hits and skills can be improved mainly through various channels such as accessories set attributes, pet moves, secret treasures, talents, equipment entries (the equipment can be refined to obtain skill values after one turn), and then increase The character's output damage, when combined with the damage-increasing effect of the Demonic Dog's awakening skill, can reach the current maximum damage increase of 90%.
It is recommended that the critical hit and skill value should be at least 30%.
T1 main battle pet-Ice Valley Horse
Awakening Skill: Walk to High Places Skill description: Increase critical strike damage by 80%, and increase core skill critical strike by 20%.
Recommendation reason: No matter how many turns, critical hit is one of the easiest values to increase. At turns 0 and 1, the mage relies on the core for the main output. Ice Valley Horse increases the critical hit by 20% and reaches up to 80 % of critical hit damage. In addition, the long-range professional advantage of the mage can maximize the damage increase of the Ice Valley Pony's stunts (at level 1, all damage is increased by 8% and 3.2%), which is the first recommendation among stunts.
It is a pity that the mage does not rely on the core for main output after the second turn, but it is still the first choice for T1 pets.
Skill matching recommendation
0 transfer-scholar
Skill Configuration
Core: Burst Fireball
Tactical skills: Arcane Overload, Arcane Speed Nova, Sky Star Falling Tips/Arcane Overload can be changed to Transformation Magic (interruption) or Cleansing Thunder (dispelling the enemy's buff) according to the requirements of the instance
Passive skills: spark splash, giant fireball, flash of inspiration, flammable and explosive, elemental pro
talent
School of Flame: Welcome the starry sky, recharge regularly, and get better
Singing Pioneer: Exploding the fireball requires singing, click Singing to reduce the singing time.
The Burden of Fever: Critical hit is an important stat for a 0-turn mage. It is recommended to have 40% in the early stage. If the stat is insufficient, fanaticism can be used to make up for it.
1 turn-Magician
Skill Configuration
Core: Scattering Ice Crystal
Tactical skills: boiling cold air, cascading waves, arcane overload tips/arcane overload can be changed to transformation magic (interruption) or cleansing thunder (dispelling the enemy's buff) tips/enemy according to the requirements of the instance When it is a single monster or boss (such as fighting a dragon), Arcane Overload can also be replaced by Spell Mark.
Passive skills: Extreme cold dissipation, guiding light, solid magic, dark blue ice cone, overload magic.
talent
Frost School: The boiling intensified back wave breaks through the cold winter and explodes the frost condensation. Heavenly Induction: Scattering ice crystals is a guiding skill. The haste is controlled at 16%, 20%, 24%... The number of stacks can be increased. If the haste is insufficient, use the sky Human induction comes to make up for it. Fanatical Burden or On-the-Spot Reaction: The first-level mage mainly focuses on improving critical strike and skills, and whatever is lacking can be used to make up for it.
2nd turn-The Great Mage
Core: Thunder Lamp
School 1: Arcane School
Tactical skills: Thunder Overture, Arcane Speed Nova, Arcane Overload tips/Arcane Overload can be changed to transformation magic (interruption) or Cleansing Thunder (dispels the enemy's buff) tips/ring according to the requirements of the instance. Both Thunder Overture and Arcane Overload will restore energy. You can manually adjust the casting time of these two skills to a difference of 1 second before pressing automatic. Tips/Same as above, if you don’t want to manually adjust the time difference, you can stop Arcane Overload at level 89, which reduces the cooldown by 1 second.
Passive skills: Thunder Tribulation Roar, Purifying Thunder, Elemental Affinity, Elemental Torment, Anti-Guests
School 2: Domain School
Tactical skills: Thunder Overture, Arcane Nova, Thunder Domain Tips/Domain faction is not suitable for changing skills to bring interruption or dispersion skills. If there is a copy need to output interruption or dispersion, you can only hire another person XD.
Passive skills: Thunder Roar, Purifying Thunder, Domain Master, Elemental Torment, War School
talent
School of Thunder and Lightning: Grand Appearance, Gathering of Thunder Clouds, Deep Bone Follower, Dispelling Thunder and Creating Lightning, Lord of Thunder
Vitality loop: The core skills of the 2-turn mage have low damage, and they mainly rely on tactical skills and passive skills to push the damage. However, the Thunderous Lamp can increase damage to other skills, so the more times it is used, the better the effect. If the haste is sufficient but the energy is insufficient, you can use vitality to replenish energy.
Accelerated cooldown: The 2-turn mage uses tactical skills and passive skills as its main output. If the energy is enough to continuously cast the core, the cooldown of tactical skills will be reduced, and the two can be matched with each other.
Fanatical Burden or On-the-Spot Reaction: The second-turn mage still focuses on improving critical strike and skills, and whatever is lacking can be used to make up for it.
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