Many players are quite confused about the outfit of Bruno, the guardian of the school city in "The Summit". As an explosive shooter, Bruno's equipment combination directly affects his damage output. In order to help players match the most powerful equipment, php editor Xinyi has specially collected and compiled a large amount of practical experience, and dedicatedly provides a guide to the strongest equipment emblem of Bruno, the guardian of the city in "The Summit". The article will elaborate on Bruno's outfit choices, supplemented by emblem matching suggestions, to help players fully tap Bruno's explosive potential and win thousands of miles in the peak showdown!
"The Victory at the Peak" The Castle Guardian Bruno's Outfit Guide
Outfit 1: Burst Output
The Victory Trident Swift Skin Boots Berserker Fury Dragon Spear Despair Blade Immortality
Emblems and Skills:
Surprise Strike Weapon Master Lightning Teleport
Outfit analysis:
As long as you can catch a skill and successfully hit the enemy, basically three balls can kill an AD or a squishy one. The high burst damage does not matter. It is still squishy against tanks, and basically no one can withstand five balls. The disadvantage is that it has poor self-protection ability and is easily caught.
Outfit Two: Continuous Output
Hasken's Claws Swift Leather Boots Berserker's Wrath Dragon Spear War Spirit's Roaring Despair Blade
Emblems and Skills:
Archer Lethal Weapon Master Weakness Insight Teleport
##Outfit Analysis: Equipment is Bruno It provides the ability to suck blood, which can continuously consume enemies while ensuring your own safety. When facing some enemies that sustain damage, this set of equipment can ensure that Bruno will not be consumed and deal damage with his backhand. Outfit 3: Jungle gameplayThe Fury of the Berserker The Glacier Hunter's Swift Leather Boots Defeat the Trident Dragon Spear War Spirit's Roaring Wind of NatureEmblems and Skills:Archer Deadly Demon Nemesis Blade Light Sword Shadow Hunt
##Outfit Analysis:
Bruno also It can achieve jungle clearing. The efficiency of clearing the jungle in the early stage may be very low, but in the later stage, it can be said that two or three balls can be used to defeat a jungle monster. The ability of clearing the jungle is greatly increased, and the explosive ability in the lane is also very strong, which is insufficient. It's easy to get caught.
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