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Caching technology application guide in C++ function performance optimization

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Release: 2024-04-24 08:39:01
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Application caching technology is an effective way to improve the performance of C functions. Through inline functions, object pools and function pointer caching, the overhead of function calls and the cost of memory management can be significantly reduced. Among them, the object pool avoids frequent memory allocation and release by pre-allocating and storing objects, effectively improving function execution speed.

C++ 函数性能优化中的缓存技术应用指南

Cache Technology Application Guide in C Function Performance Optimization

Cache is a technology used in computers to improve data access speed. In C function performance optimization, applying caching technology can significantly improve the execution efficiency of the function.

Caching principle

The principle of caching is to store frequently accessed data in a quickly accessible memory area. When data needs to be accessed, the system first checks the cache, and if the data exists in the cache, it reads directly from the cache, which is much faster than reading the data from a slower memory area such as main memory.

Application of caching technology in C function performance optimization

In C functions, caching technology can be applied in the following ways:

  1. Inline functions : Inline functions can embed function code directly into the calling function, thus eliminating the overhead of function calls. This is a simple caching technique that can effectively improve function execution speed.
  2. Object pool: Object pool is a mechanism that pre-allocates and stores a set of objects. When a new object is needed, it can be obtained from the object pool instead of dynamically allocating it. This can reduce the overhead of memory allocation and deallocation, thereby improving function performance.
  3. Function pointer cache: The function pointer cache can cache a function pointer instead of looking up it by function name every time a function is called. This helps reduce the overhead of function calls, especially when the function is called frequently.

Practical case

The following is a practical case of using object pool to improve the performance of C function:

// 对象池类
class ObjectPool {
public:
    ObjectPool(int maxSize) : maxSize(maxSize) {}

    // 获取一个对象
    Object *getObject() {
        if (!freeObjects.empty()) {
            Object *object = freeObjects.back();
            freeObjects.pop_back();
            return object;
        }

        if (objects.size() < maxSize) {
            Object *object = new Object();
            objects.push_back(object);
            return object;
        }

        return nullptr;
    }

    // 释放一个对象
    void freeObject(Object *object) {
        freeObjects.push_back(object);
    }

private:
    std::vector<Object *> objects;
    std::vector<Object *> freeObjects;
    int maxSize;
};

// 使用对象池的函数
void function() {
    ObjectPool pool(100);

    for (int i = 0; i < 1000000; i++) {
        Object *object = pool.getObject();
        // 使用对象
        pool.freeObject(object);
    }
}
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Without using object pool, each call getObject will allocate a new object and call the new and delete methods, which will generate a lot of overhead. By using the object pool, objects are pre-allocated and stored in the pool, thereby reducing the overhead of memory allocation and release, and significantly improving the execution speed of the function function.

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