


Introduction to the character skills and attributes of Old John in 'Interstellar Area 52'
Introducing the character skills and attributes of Old John in "Interstellar Area 52". The near-future space strategy card mobile game "Interstellar Area 52" is launched in public beta today, and various characters are eye-catching. As a popular character in the game, "Old John" is favored for his powerful attack power and solid defense. PHP editor Shinichi hereby introduces the character skills and attributes of "Old John" to help players gain a deeper understanding of this legendary figure.
Introduction to Old John's character skill attributes in "Interstellar Area 52"
Old John - Gun Master
1. Basic attributes:
2. Skill Introduction:
Full Concentration_Single Target Damage Multiple Stages
Energy Skill
Old John launches three shotguns at the designated enemy. Each shot causes damage equal to 80% of the attack power, and is accompanied by energy damage equal to 80% of the attack power. After the skill ends, you will receive a heavy firepower bonus and increase your attack speed by 50% for 5 seconds. The damage caused by rising stars is increased by 30%, the attack speed is increased to 100%, and the duration is extended to 8 seconds. Upgraded upgrades. Lv.2 damage is increased to 84%, Lv.3 damage is increased to 84%, and Lv.3 damage is increased to 88%. Energy damage is increased to 88%, Level 4 damage is increased to 92%, and energy damage is increased to 92%. Lv.5 damage increased to 96%, enchanted damage increased to 96% Lv.6 damage increased to 100%, energized damage increased to 100%
The weak retreat_ Single target damage
General attack
Launch shotguns at the self-target, causing damage equal to 80% of the attack power and a 30% chance of additional energy damage equal to 80% of the attack power. Upgrading the star increases the damage caused by the retreat of the weak by 15%. Upgrading increases the Lv.2 damage to 84%, the attached damage to 84%. The Lv.3 damage increases to 88%, the attached damage increases to 88%. The Lv.4 damage increases. to 92%, the enchanted damage is increased to 92%, the Lv.5 damage is increased to 96%, the enchanted damage is increased to 96%, the Lv.6 damage is increased to 100%, the enchanted damage is increased to 100%
Flashbang_Single target damage debuff
Skills
Throws a flashbang at the enemy, causing damage equal to 150% of the attack power, and additional attack power. 80% of the attached damage, the flash bomb explodes to enemies within the range, with additional blinding effect. The duration of the star-increasing flash bomb is extended to 8 seconds. The damage caused is increased by 30%. Level 2 damage is increased to 159%, enchanted damage is increased to 84%, Lv.3 damage is increased to 168%, and enchanted damage is increased to 88%. Lv.4 damage increased to 177%, enchanted damage increased to 92% Lv.5 damage increased to 186%, enchanted damage increased to 96% 0 Lv.6 damage increased to 195%, enchanted damage increased to
Scheme_Gain
Skills
Every time you perform 3 basic attacks, the next basic attack will fire a heavy bomb instead, causing attack power 80% of the damage, plus 80% of the attack power as energy damage. Rising stars will increase the armor penetration of heavy hitting rounds to 100%. Upgrade to increase Lv.2 damage to 84%, enchantment damage to 84%, Lv.3 damage to 88%, enchantment damage to 88%, Lv.4 damage to 92%, enchantment damage to 92% Lv.5 damage increased to 96%, enchanted damage increased to 96% Lv.6 damage increased to 100%, energized damage increased to 100%
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