


The Three Kingdoms Fantasy Continent aspires to conquer the Central Plains. Summary of detailed techniques for conquering the Central Plains.
Are you protagonists stuck in the starting layout of the Central Plains gameplay in the Fantasy Continent of the Three Kingdoms? PHP editor Apple hereby brings you a detailed guide to answer your questions about opening development and techniques, helping you to be invincible in your quest to conquer the Central Plains. Read on below for a comprehensive guide to get started!
Three Kingdoms Fantasy Continent A summary of detailed techniques for conquering the Central Plains
A brief introduction to the new gameplay of this event plus some personal thoughts. If there is anything wrong Please understand that this guide is for reference only (limited to the information provided by this test server).
1. Birth point:
The birth point of a server is divided into three cities, and the entire server is randomly located in 3 cities. The initial birth points (Xiliang as an example: Jincheng, Didao, Lingzhou) are each connected to a first-level city, that is, the first city for each person at the birth point is fixed. It should be noted that at the beginning, people at each birth point cannot go together to conquer the city. Only when several cities are occupied, the people in the three birth points are considered connected (picture: when Wuwei and Beiyuan are opened) At this time, the three birth points can be reunited)
2. Technology tree
The technology tree is a relatively important point in it. Here I will only talk about my idea of the personal electronics technology tree. First, let’s briefly talk about what each technology does.
Department of the Interior (Priority): The upper limit of mining level (the higher the level of the resource land, the higher the output) is also a prerequisite for subsequent technology. The 12345 above is the required Interior Department level.
Mining Camp: Provides buffs when hitting resource lands. You can click on them when you cannot defeat resource lands in low-to-medium battles. You can ignore them if you are a big boss.
Military Aircraft Battalion (Priority): Available troops, initially 1, up to 3.
Combat Readiness Camp: The barracks troop capacity is 1, and the durability is improved. Not recommended in the early stage
Military camp: morale goes up to 20, supplementary consumption is reduced by 10% (1000 grain replenishes 1 morale)
Engineering camp (priority): 10 demolitions are prioritized for individuals
Alert camp: in your own barracks Fighting attack and defense increased by 10% (for defense)
Fortification camp: number of barracks 1 (initially two, only one barracks can be established in a city)
Conquest camp: final increase in injury and immunity by 5%
Mobile camp: OK Power is online 1 (the reason why it is not prioritized is because your mobility is never enough and will never reach the upper limit)
The following only represents my personal opinion: early stage internal affairs level 4, military aircraft level 2, and siege level 5, everyone is given priority points; in high combat, you can prioritize attacking the city and defeating the defenders; in low combat, you can pave the way and grind the city's health. During fights, you can act as a group to hit people with the boss, or demolish them with low-level combat. Regarding the problem of building resources, there are no grain and grass resources in the first stage. When mining technology tree resources, you will find that there is a lack of wood in the early stage and a lack of ore in the later stage. You can divide it according to what you lack. There are up to 10 groups of resource lands.
When you can't defeat the resource points in the mining camp, you can point again.
3. Teams
Teams can be arranged and increased in sequence according to the level of the military aircraft battalion. The team setting is the same as the world trial, except that it has changed from two teams to three teams. It should be noted that if you want to change the lineup, you need to return your troops to the main city and have full morale and mobility before you can change.
The initial action power is 10, and each action (expedition, siege) consumes 1 point, and morale decreases according to the action distance. Transferring to the barracks and fortress only consumes mobility, not morale.
It should be noted that using food to restore morale can only be used in fortresses, main cities, or barracks. Note that you must transfer orders first. If you let your team build it, you must build it successfully before transferring orders. You can only eat food and grass when you go in. Staying in the wilderness can only rely on time to slowly recover.
Then when attacking a city, you need morale to defeat the defenders, but you don’t need morale when you defeat the health bar of the city wall. In other words, after the defenders are killed, everyone else can directly hit the city wall no matter where they are. There is no need to enter the barracks or fortress specifically for the sake of morale.
4. Mining
Mining starts from level one, and each time you mine, you will be upgraded to a level. As the level increases, the mining time becomes longer and longer. The maximum collection area is only 10 blocks. The high-level ones will automatically replace the low-level ones. ground. Mining does not consume morale or mobility. It is best to adjust all mining to the highest level immediately after upgrading the Home Office. (Personal opinion: Prioritize upgrading the Interior Department with low combat and high combat. A high-level Interior Department can mine higher land.)
5. Action
We need to know that the army has two basic states: standby and stay. Standby means that your troops are currently in the fortress or the main city. At this time, their status is on standby. In the standby state, you can use food and grass to restore morale; stay means that you can mobilize your troops to any occupied position and If you stay there, you will not be able to use food and grass in this state, and if your team is seriously injured in this state, it will return to the place where your team started (main city or fortress).
Another question is: every time you march, you can notice that there will be an automatic retreat on the lower right. You can choose whether to check it. What is its function? It is that it will automatically retreat after you take another action. For example, when you are attacking a city and demolishing it, he will usually stay until his mobility is exhausted or he has captured the city before withdrawing. If you accidentally click on it, he will only attack the city once and then go home. This automatic withdrawal will also let you go straight home when you are paving the way. So for now, everyone can treat this automatic retreat as if it doesn’t exist.
6. Siege
The strength and quantity of the city defenders are related to the city level. When attacking a city, you need morale to defeat the defenders, but when you defeat the city wall, morale is not required. In other words, after the defenders are killed, everyone else can directly hit the city wall no matter where they are. There is no need to enter the barracks or fortress specifically for the sake of morale.
One thing that is still unclear is the ownership of the city. When the defending army is defeated, the ownership of the city will be displayed, but it is not sure whether this ownership can be snatched, and the conditions for changing the ownership are also unknown. The city has two hours to refresh after being attacked. The city needs to be captured within this time, otherwise the defenders will be refreshed and the city will be refreshed permanently.
7. Season
A season can be divided into three stages. In the first stage, you can only fight on the ground for development, in the second stage, you can fight in the city, and in the third stage, fighting begins. The second phase of the city attack is very important. Basically, whoever conquers the state capital first will have a greater advantage (because it will give a lot of resources, more resources will have an advantage). The final season reward has a lot to do with winning Luoyang and the military achievements of the army. relation. (The picture below shows the rewards at the end of the second stage)
8. Combat Merits
The acquisition of battle merits is related to attacking the defenders and demolishing them. But currently, only 1 point is given for attacking 1 defending team. The merits given were obviously less than those for demolition, and there was nothing to pave the way for. Suggestions for revision have been submitted on this point and should be revised later.
9. Rewards
may change after being released to the official server. for reference only.
十、 Legion
Currently, you can build a legion fortress by marching, and the time is the same as that of an ordinary fortress, but it can only be built by the captain and deputy captain. Marks can be set for each place. The mark on the left is for yourself, the one in the middle is the legion mark, and the one on the right is the mark for the whole server. At that time, you can release relevant information based on the marks, such as what time to attack the city and so on.
11. Spiritual Stones
The first three are attack, defense, and life spiritual stones. The last one has many different effects (sharp [damage increased by %], destiny [magic weapon increased or decreased by %], iron Wall [Damage Reduction %], Balance [Attack Defense HP %]) can be adjusted according to different generals. I think the current store sells level 4 with a 20% increase, but due to lack of it, I can’t try to see if there are any better ones. gem.
12. Some other thoughts
1. Tell me some details that come to mind: the distance from all birth points to the state capital is one first-level city and one second-level city; after leaving the level, the distance from Luoyang It is a level 4 city and a level 5 city. The two levels connect three level 4 cities, and the level 4 in the middle is only connected to your own level, so in the early stage, you will basically not hit the person who hits other servers. But you must pay attention when selecting a level. If you choose a key point that is not occupied by another server, then they may directly steal your retreat. For example, if you let go of a battleground for military strategists, will others steal your retreat when you attack Luoyang?
2. You can change your main city. As long as you occupy that city, you can set that city as your main city, and set the main city to have a 24h CD. The main city must be moved to the battlefield closest to you, but you must be careful that your main city is defeated. However, the birth point is unlikely to be destroyed. After all, there is no fixed resource point that can be defeated. You can eat unlimited food and grass to defeat it. , after the basic city is determined as the main city, other servers can give up.
3. If the city attack time is scheduled before or after the event, I recommend emptying the defenders before the event, then demolishing and AFK, and then you can go back to do the event.
This strategy only represents my personal opinion. If you think there is anything wrong, please point it out. The purpose is to provide a general idea and gameplay introduction for those brothers who have not participated in the test.
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