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'Interstellar Area 52' daily task list and wasteland development process for newbies

王林
Release: 2024-04-25 21:04:28
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Interstellar Area 52 opens open beta for all platforms today, taking you on an adventure with the entire universe as the imaginary enemy. As a mobile game that integrates strategy, cards, and RPG elements, its core gameplay is still card collection, combat, and development, continuing the essence of traditional strategy cards. PHP editor Zimo summarized the "Interstellar Area 52" novice guide for everyone, including a daily task list and novice wasteland development process guidance to help novice players get started quickly and embark on the journey to dominate the universe.

Interstellar Area 52 daily task list and wasteland development process for newbies

"Star Zone 52" Daily Task List and Wasteland Development Process for Newbies

Daily Task List & Wasteland Development Process

Main Line Battle

Main Mission

Interstellar Adventure

Forgotten Fortress (Equipment)

Weeping Mountains (Specialized Weapon Materials)

Exile Gate (Skill upgrade props)

Geocentric Boundary Camp Corridor (Tower Climbing)

Simulation Game (Arena)

Planet Challenge (Advanced Materials)

Jump Secret Realm

Grocery Store (Recruiting Card & Reinforcement Materials)

Daily Tasks

Quick Idle Rewards (Developed after all operations are completed, I really can’t recommend it) Get it after starting the main plot)

Ketuo Dungeon (Equipment Enchanting Materials)□ Planet Arena

Daily Task List Saved Version:

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We must know that the core goal of the early stage of this game is to assemble three lineups: AOE range damage, single target multi-stage damage, and summoning system to brush the three equipment copies of the Forgotten Fortress to obtain different equipment. . Veteran international server players can tell you responsibly: You can have fun playing without spending a penny.

Look here for the gameplay introduction:

This game also has the three main strategies of card games: card collection, card battle and card development.

Card collection: Collect heroes of various races and professions to deal with different enemies.

Card battle: including pre-war strategies (choosing suitable heroes, modifying positions, etc. to meet challenges) and mid-battle strategies (this game can manually operate heroes to release ultimate moves, and manual operations have miraculous effects when stuck) ) and post-war review (adjustment of lineup and position based on enemy characteristics).

Card development: Reasonably allocate the resources you can obtain to improve the combat power of the main heroes to cope with greater challenges.

Look here for resource allocation & development ideas:

[Wasteland Development Process]

After entering the server, follow the guidance and main tasks (because the main tasks give a lot of resources) .

Do these two things in the early stage: main mission and main battle. (Try not to claim the quick hang-up in the lower left corner first)

Because many gameplays and dungeons are related to the progress of the main line battle, in theory pushing the main line can increase the ways to obtain resources. And the idle rewards are calculated according to the nodes of the main line progress. In other words, the higher the progress of the main line, the more idle rewards. Therefore, priority should be given to promoting the main line as much as possible.

You need to complete the main line tasks simultaneously, and then push the main line until you can’t push it anymore (if possible, you can make a first charge to win Guan Yu, and pushing the levels and dungeons in the early stage will be much faster). In addition, it is very important to push the main line to 5-6 as soon as possible in the early stage, because the automatic push level can be turned on, freeing up both the main line and the Earth Core.

After that, you can start to play the equipment copy (Forgotten Fortress), and also push back until the difficulty can no longer be pushed. After obtaining the equipment, carry out the corresponding equipment matching and cultivation (see the equipment matching section below for details).

Be sure to play simulated games in the early stage. There are many rewards given by ranking. If you can reach the highest position, try to rush up as early as possible, because the ranking reward is not the settlement reward, which means that you only need to reach the corresponding ranking. You can get rewards without having to maintain ranking. For other things that need to be done, refer to the daily task list at the top.

Nanny-level guide, which hero to draw?

[Guide to leveling]

1. Development:

When you are stuck in a level, first check to see if there is a big gap between the enemy's combat power and your own. If the gap is large, it is recommended to develop it first.

The development here includes: improving the level of heroes in battle, hero star promotion, equipment matching and upgrading, weapon assembly and upgrading, etc.

2. Manual operation:

When the enemy's combat power is close to or far beyond that of the enemy and still cannot be defeated, you can consider adjusting the lineup and position, and then perform manual operation.

Hidden skills:

(1) Enemies with continuous high damage (such as laser fish):

Use heroes with ultimate moves like Wasteland Ghost to battle. , when the opponent releases skills, zoom in and aim to interrupt;

Put high-damage heroes like Star Ring in the front/middle row, and directly aim for an instant kill before Laser Fish releases skills.

(2) The enemy's back row has a large number of output units, but the front row's tankiness is too high:

The front row's Guan Yu, the middle row's star rings and other explosive damage can directly force the front row to break;

Conqueror, Morphilo and other ranged damage are placed in the front row, and energy skills are released to clear the opposite back row

(3) The enemy tank has multiple nannies configuration:

The nanny has high tankiness If so, please refer to the play method (1). If the frankness is low, you can refer to the play method (2).

3. Positioning skills are shown in the figure

Interstellar Area 52 daily task list and wasteland development process for newbies

[What card pool to draw]

It is recommended to draw the UP pool for diamonds obtained in the early stage. After drawing the novice pool, do not use diamonds to draw the general pool (there are yellow Tickets can be drawn directly into the general pool, because yellow tickets can only be drawn into the general pool). The general pool is a mixed pool of hero weapons, and heroes cannot be determined, so it is not cost-effective to use diamonds.

The SSR of the novice card pool must be drawn at 30. First, you need to draw the novice pool first, and then judge which UP pool to draw (card Click the hero icon in the pool to view the hero's career positioning).

For example: For example, if we draw a single-target damage hero - Star Ring in the novice card pool, then we need to determine the orbit range damage hero - Conqueror, or the orbit tank SSR - in the UP pool. —Land beasts to supplement the lineup’s frankness.

*You don’t need to deliberately draw summoning heroes in the early stage, because the panda can be obtained on the 50th floor of the climbing tower.

【What heroes should be raised first】

Priority for development: SR=x星sr

(Because SR is easier to obtain than SSR, and it is easier to upgrade stars. , so there are useful high-star SRs that can be taken care of)

Some dungeons have specific heroes that are better to fight, so different professions have heroes that need to be taken care of. Maintenance refers to giving him priority to use high-level equipment, weapons and skill books (especially skill books, which cannot be returned and reset after use, so you need to pay special attention to their use).

Recommended flow table for developing heroes:

Interstellar Area 52 daily task list and wasteland development process for newbies

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source:3dmgame.com
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