C provides establishment and management functions for server-side sockets, including creating sockets through socket(), binding addresses and ports through bind(), and listening for connections through listen(). Once established, you can use accept() to accept the connection, send()/recv() to send/receive data, and finally close the socket with close().
How C function creates and manages server-side sockets in network programming
In network programming, server-side sockets Words are the key to communication between processes and clients. C provides a rich set of functions for developing network applications that can be used to establish and manage sockets on the server side.
Establishing a server-side socket
To establish a server-side socket, you need to call the following steps:
The socket()
function creates a socket. bind()
function to bind the socket to an address and port number. listen()
function to put the socket in the listening state. #include <iostream> #include <sys/socket.h> #include <netinet/in.h> int main() { // 创建套接字 int server_fd = socket(AF_INET, SOCK_STREAM, 0); if (server_fd == -1) { std::cerr << "socket() failed" << std::endl; return -1; } // 绑定套接字 struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(8080); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); int bind_result = bind(server_fd, (struct sockaddr *) &server_addr, sizeof(server_addr)); if (bind_result == -1) { std::cerr << "bind() failed" << std::endl; return -1; } // 监听套接字 int listen_result = listen(server_fd, 5); if (listen_result == -1) { std::cerr << "listen() failed" << std::endl; return -1; } // ... // 处理客户端连接的代码 }
Manage server-side sockets
Once the socket is established, it can be used to communicate with the client. Here are the main ways on how to manage server-side sockets:
accept()
function to accept connections from clients. send()
and recv()
functions to send and receive data. close()
function to close the socket. Practical case: TCP server
The following is a simple C TCP server example that demonstrates how to establish and manage server-side sockets :
#include <iostream> #include <sys/socket.h> #include <netinet/in.h> #include <unistd.h> // for close() int main() { // 创建套接字 int server_fd = socket(AF_INET, SOCK_STREAM, 0); if (server_fd == -1) { std::cerr << "socket() failed" << std::endl; return -1; } // 绑定套接字 struct sockaddr_in server_addr; server_addr.sin_family = AF_INET; server_addr.sin_port = htons(8080); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); int bind_result = bind(server_fd, (struct sockaddr *) &server_addr, sizeof(server_addr)); if (bind_result == -1) { std::cerr << "bind() failed" << std::endl; return -1; } // 监听套接字 int listen_result = listen(server_fd, 5); if (listen_result == -1) { std::cerr << "listen() failed" << std::endl; return -1; } // 接受客户端连接 int client_fd; while ((client_fd = accept(server_fd, (struct sockaddr *) NULL, NULL)) != -1) { // 为客户端创建子进程进行处理 if (fork() == 0) { // ... // 处理客户端连接的代码 close(client_fd); exit(0); } } // 关闭套接字 close(server_fd); return 0; }
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