Table of Contents
C function rewriting: Uncovering the secrets of behavior coverage in inheritance
Syntax and Rules
Practical Case
Home Backend Development C++ C++ function rewriting: Uncovering the secrets of behavior coverage in inheritance

C++ function rewriting: Uncovering the secrets of behavior coverage in inheritance

Apr 30, 2024 pm 03:12 PM
c++ Function rewriting

Function rewriting occurs when a derived class defines a function with the same name and implements it differently. Rules include: Use the override keyword. The name, parameters, and return type are the same as the base class function. Access rights must be no lower than those of base class functions. Through overriding, derived classes can override base class behavior, achieve polymorphism, and dynamically call methods of the same name in different derived classes.

C++ 函数重写:揭开继承中的行为覆盖秘籍

C function rewriting: Uncovering the secrets of behavior coverage in inheritance

In C, function rewriting is a way to achieve polymorphic behavior through inheritance key features. Function overriding occurs when a derived class defines a function with the same name as its base class but with a different implementation.

Syntax and Rules

In order to override a base class function, the derived class must use the override keyword. For example:

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class Base {

public:

    virtual void print() {

        cout << "Base class print()" << endl;

    }

};

 

class Derived : public Base {

public:

    virtual void print() override {

        cout << "Derived class print()" << endl;

    }

};

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The rules for function rewriting are as follows:

  • Derived class functions must have the same name, parameter list, and return type.
  • Derived class functions must use the override keyword.
  • The access rights of derived class functions shall not be lower than those of base class functions.

Practical Case

Consider a shape abstract class and its two derived classes rectangle and circle.

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class Shape {

public:

    virtual double getArea() = 0;

};

 

class Rectangle : public Shape {

public:

    double width, height;

 

    Rectangle(double w, double h) : width(w), height(h) {}

 

    override double getArea() {

        return width * height;

    }

};

 

class Circle : public Shape {

public:

    double radius;

 

    Circle(double r) : radius(r) {}

 

    override double getArea() {

        return M_PI * radius * radius;

    }

};

 

int main() {

    Rectangle rect(5, 3);

    Circle circle(4);

 

    Shape* shapes[] = {&rect, &circle};

 

    for (auto shape : shapes) {

        cout << "Shape area: " << shape->getArea() << endl;

    }

}

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In this example, the Shape class defines an abstract method getArea(), derived from classes Rectangle and Circle Rewritten to provide actual area calculations. Through polymorphism, we can dynamically calculate and output the areas of different shapes by calling the getArea() method using the base class pointer in the shapes array.

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