Optimizing C functions follows the principles: optimize critical path code, focus on hot functions, and balance performance and readability. Common optimization techniques include: inlining functions to eliminate function call overhead; reducing indirect calls to improve direct access speed; optimizing loops to improve efficiency; virtual function rewriting to prevent indirect calls; using object pools to avoid frequent memory allocation.
Detailed explanation of C function optimization: optimization principles and common optimization techniques
Optimization principles
When optimizing C functions, follow the following principles:
Common optimization techniques
1. Inline functions
Insert the code of small functions directly into the call point , eliminating the overhead of function calls.
inline void Swap(int& a, int& b) { int temp = a; a = b; b = temp; }
2. Reduce indirect calls
Access objects directly through pointers or references and avoid indirect calls through pointers.
struct Point { int x, y; }; void MovePoint(const Point& point) { // 间接调用: point->x++; // 直接调用: // point.x++; // 只在 C++11 以上的版本中可用 (*point).x++; }
3. Optimize loops
Use range for loops and manual loop unrolling to improve loop efficiency.
// 手动循环展开: for (int i = 0; i < n; i++) { Array1[i] *= Factor; Array2[i] /= Factor; } // 范围 for 循环: for (auto& e : Array1) { e *= Factor; } for (auto& e : Array2) { e /= Factor; }
4. Virtual function overriding
If a derived class overrides a virtual function, the virtual function pointer of the base class will no longer point to the implementation of the derived class, thus Causes indirect calls. This indirection can be eliminated by using the final
keyword to specify that a virtual function cannot be overridden.
class Base { public: virtual void Display() final; // 不能被派生类重写 };
5. Object pool
For objects that are frequently created and destroyed, using an object pool can avoid frequent memory allocation and release operations.
class ObjectPool { public: std::vector<std::shared_ptr<Object>> objects; std::shared_ptr<Object> Acquire() { if (objects.empty()) { objects.push_back(std::make_shared<Object>()); } auto object = objects.back(); objects.pop_back(); return object; } void Release(std::shared_ptr<Object>& object) { objects.push_back(object); } };
Practical case
Consider the following example function:
int SumArray(const int* array, int size) { int sum = 0; for (int i = 0; i < size; i++) { sum += array[i]; } return sum; }
After optimization:
SumArray
function, you can use the final
keyword to eliminate virtual function indirect calls. inline int SumArray(const int* array, int size) { int sum = 0; for (auto e : array) { sum += e; } return sum; }
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