In "Rhythm Tracks", 6 mysterious mod functions require 500 dots to unlock, which discourages many early players. In order to help everyone, PHP editor Youzi has specially compiled a detailed analysis of these 6 mod functions. This article will take you through the uses and unlocking methods of these functions one by one to help you quickly improve your gaming experience.
1. Mirror mode
Mirror the beat chart left and right, and other modes are consistent with the normal mode.
Scoring method: Record results normally
Purpose: To adapt to the habit of playing songs/hand-relieving addiction
2.Protected mode
Under normal play, when the blood volume drops to 0, it will fail directly.
After turning on the protection mode, the blood volume will be the same as the normal mode until the blood volume drops to 0. If the blood volume drops to 0, it will not fail immediately. You can still continue to play, but the blood will no longer be restored, and the recording of combos, scores and achievements will stop. Rate. After the song ends, it will still be judged as fail, and only the score and achievement rate before the blood volume is exhausted will be calculated.
Scoring method: When the blood volume does not drop to 0, the results will be recorded normally. After the blood volume drops to 0, only the results before that will be calculated
Purpose: Can’t pass the test, but want to experience the full spectrum
3.Bad protection mode
Under normal play, if you click too early, you will get a Bad judgment.
After turning on Bad Protection Mode, there will be no Bad judgment even if you click too early. Other judgments are consistent with the normal mode, but the achievement rate obtained will be greatly reduced. There is a MOD PLAY logo on the settlement details interface, and the results will not be included in the PB. .
Scoring method: Scores are calculated normally, the achievement rate is calculated as 80% (that is, AP can obtain a maximum achievement rate of 96%), and game data is not included in the personal best record
Purpose: Want to avoid bad judgment/want to be confused
4.Special measuring bar
This mode changes the logic of the health bar, that is, the blood volume is the distance between the current maximum achievement rate and the selected achievement rate. Choose from 100%, 110% and 120%. When selecting 120%, if a bad/miss occurs, the health bar will be cleared. (The current maximum achievement rate is the maximum achievement rate that can be obtained when the remaining notes do not receive Bad or Miss judgments. It will be reduced every time a mistake is made, and there is no reply in Riztime)
5.Hide meter bar
The health bar will not appear when playing songs (but the blood volume will be calculated normally), and everything else is consistent with the normal mode.
Scoring method: Record results normally
Purpose: To prevent the blood bar from interfering with playing songs
6.Viewing mode
The song will be played automatically during the whole process, and the viewing UI will be entered. There will be no health bar. The song title, composer and Geyou's copyright logo will be displayed below.
Scoring method: No results
Use: viewing, reading music
7.mod is enabled at the same time
Multiple mods can be turned on at the same time, and the effects can be superimposed (the effects of "viewing mode" will overwrite all other mods). As long as a non-scoring mod is selected, the results will not be recorded. Selecting multiple mods that have no impact on scores at the same time will not affect score settlement.
The above is the detailed content of Comprehensive introduction to the functions of the 6 mods of Rhythmic Tracks. For more information, please follow other related articles on the PHP Chinese website!