'Night Saint' Introduction to Blazing Puppet Skills
There are many characters in the Night Saints game, among which the Blazing Puppet stands out for its role as a reloading auxiliary. As an SR controller from the Sunset Council, he wears heavy armor and holds a super giant shield. In team battles, Blazing Puppet can effectively control the enemy, weaken the enemy's buffs, and enhance the strength of teammates. In order to help players gain an in-depth understanding of the skill information of Blazing Flame Heavy Cutting Puppet, PHP editor Baicao specially compiled this article. Please continue reading to learn about his exclusive skill introduction so that you can maximize his potential in the game and help players achieve more victories in the journey of the Night Saints.
Introduction to the skill of "Night Saint" Blazing Heavy Cutting Puppet
Blazing Flame Heavy Cutting • Puppet.
As an SR controller, the controller is indispensable in team battles. It also plays a supporting role, weakening the enemy and boosting teammates. This issue will talk about his attributes.
Character Basic Analysis
Causes 268% damage to a single enemy and burns the enemy for two rounds. After reaching level 4, it will deal 268% damage to the enemy. A single target causes 298% damage and has a 50% chance of stunning the opponent for one round.
PS: Receive 30% damage from the status source before the round. The number of rounds does not stack. The damage stacks. It is not recommended to play.
Blazing Heavy Cut • The puppet's basic attack has attributes, so you can Causes 68% damage to the enemy and increases the damage by 15% to the burned opponents (up to level 3, it causes 88% more damage to stun them, and after reaching level 4, it increases to 20%)
Inflicts damage to the enemy's front row Causes 90% damage, and has a 20% probability of burning the opponent and reducing the attack power by 5%. It is a typical damage control assist. The damage is really low, but it can be used during the transition period to climb the tower. After reaching level three, it will cause 105% damage, 40% chance of burning, and reduce attack power by 8%.
Field: When receiving a local attack, there is a 10% probability that the opponent will be burned for 2 turns. After reaching level 4 and having a shield, receiving damage will definitely cause the attacker to be burned for 2 turns. This is a very good field. It can burn the opponent and increase the damage of other skills, but it is a bit brittle and easy to be killed, so you can choose to equip it with a tank. Achieve continuous consumption and control.
Talent: Damage to burned targets is reduced by 10%, increased by 10% for each level, and burns at level 4 for two rounds.
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