PHP can be used for mobile game development, it is cross-platform, efficient and cost-effective. This article provides a practical case to create an Android game where the player controls a block to pass through obstacles. In the game, the player moves blocks by touching the "up" and "down" buttons, the PHP code updates the score on the server, and the Android app displays the score. The steps are as follows: 1. Set up the PHP environment; 2. Create game files; 3. Create an Android application; 4. Write Java code.
Application of PHP in mobile game development
PHP is a widely used server-side programming language, usually used in web development. But in recent years, it has expanded into other areas, including mobile game development. This article will explore the advantages behind PHP in mobile games and provide a practical case.
Advantages
Practical case
Let us create a simple Android game where the player needs to manipulate a block to pass through obstacles.Step 1: Set up PHP environment
Step 2: Create Game Files
with the following code:
<?php $score = 0; if (isset($_POST['direction'])) { switch ($_POST['direction']) { case 'up': $score += 10; break; case 'down': $score -= 10; break; } } echo json_encode(array('score' => $score)); ?>
Step 3: Create Android Application
Add an XML file named
level.xml to the directory, which contains the following code:
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <ImageView android:id="@+id/square" android:layout_width="50dp" android:layout_height="50dp" android:src="@drawable/square" /> <Button android:id="@+id/up_button" android:layout_width="50dp" android:layout_height="50dp" android:text="UP" /> <Button android:id="@+id/down_button" android:layout_width="50dp" android:layout_height="50dp" android:text="DOWN" /> </RelativeLayout>
Add an image file named
square.png to the directory
Step 4: Write Java code
public class MainActivity extends AppCompatActivity { private ImageView square; private int score = 0; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.level); square = findViewById(R.id.square); findViewById(R.id.up_button).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { moveSquareUp(); } }); findViewById(R.id.down_button).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { moveSquareDown(); } }); } private void moveSquareUp() { square.setY(square.getY() - 10); updateScore(10); } private void moveSquareDown() { square.setY(square.getY() + 10); updateScore(-10); } private void updateScore(int increment) { score += increment; new AsyncTask<Void, Void, Void>() { @Override protected Void doInBackground(Void... voids) { try { URL url = new URL("http://localhost/index.php"); URLConnection connection = url.openConnection(); connection.setDoOutput(true); OutputStreamWriter writer = new OutputStreamWriter(connection.getOutputStream()); writer.write("direction=up"); writer.flush(); BufferedReader reader = new BufferedReader(new InputStreamReader(connection.getInputStream())); String response = reader.readLine(); } catch (IOException e) { e.printStackTrace(); } return null; } }.execute(); } }
Run the Android application
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