Vulkan is a low-level graphics and compute API that provides direct access to graphics hardware, enabling higher performance, efficiency, and lower latency. Its benefits include cross-platform support, low-level access, high performance, efficiency and low latency, as well as support for a wide range of graphics capabilities such as ray tracing. Vulkan uses a command buffer model that enables applications to record graphics and computing operations and then submit them to the GPU for sequential execution, improving control over GPU execution and thus improving performance. Vulkan is widely used in game development, virtual reality, computational science, and machine learning.
What is Vulkan?
Vulkan is a low-level graphics and computing API designed to provide direct access to graphics hardware. It allows applications to have more granular control over the GPU, resulting in higher performance, efficiency, and lower latency.
Advantages of Vulkan
How Vulkan works
Vulkan uses a "command buffer" model, where the application first records the graphics and computational operations to be performed. These command buffers are then submitted to the GPU for sequential execution by the GPU. This approach gives applications greater control over GPU execution, thereby improving performance.
Applications of Vulkan
Vulkan is widely used in the following areas:
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