


Introduction to the gameplay of Teamfight Tactics S6 Syndicate Assassin Joker lineup
Question: How to play Syndicate Assassin in Teamfight Tactics S6? The S6 version of Teamfight Tactics is officially launched. Do you want to know how to play the Syndicate Assassin lineup well? PHP editor Youzi has brought you a detailed gameplay introduction to help you quickly grasp the essence of this strong lineup. Continue reading to learn about lineup matching, operational skills and other key information to help you easily dominate the board!
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How to play the syndicate assassin lineup in Teamfight Tactics S6
1. Lineup: 5 Syndicate 4 Assassins 2 Bodyguards
1, 5/5 Syndicate
Certain allies will be shrouded in shadow, gaining 50 armor, 50 magic resistance, and 25% omnipotent lifesteal.
All heroes.
2, 4/4 Assassin
Inherent ability: At the beginning of the combat session, they will jump to the enemy's back row. Their skills can critical hit, and they will gain additional critical hit chance and critical hit damage.
30% critical hit chance and 40% critical hit damage.
3, 2/2 Geek
At the beginning of the battle session, some of the basic equipment carried by you will become ready-made equipment, which will last until the end of the battle session. Your team will also gain shield value based on the number of basic equipment equipped.
1 piece of basic equipment becomes a complete set, and each piece of basic equipment provides 20 shield value.
4, 2/2 bodyguard
They have armor upgrades. For a short period of time after the battle begins, they will taunt the enemies in adjacent cells, forcing them to attack that cell.
100 armor
5, 2/2 scholars
Your team recovers a certain amount of mana every 2 seconds.
5 mana
2. How to play
Under the premise of ensuring that the economy and blood volume are good, use interest to upgrade or search for cards. Generally, 3-2 will be upgraded to level 6, 4-1 will be upgraded to level 7, and 5-1 will be upgraded to level 8.
3. Hex Technology
Preferred
1. Heart of Syndicate: Your team will be considered to have 1 additional hero.
2. Smoke Screen: When they fall below 60% health for the first time, they will enter stealth state briefly, become unselectable and remove all negative effects.
3. Assassin's Soul: Your team will be considered to have 2 extra.
Second choice
1. Sunfire Board: At the beginning of the combat session, burn all enemies, causing a total of damage equal to 12% of each enemy's maximum health for 30 seconds and reducing the healing effect received by 50%.
2. Side business: provide one.
3. Short-hand advantage III: At the beginning of the battle, the players in the first two rows of you will gain 70 attack power.
Four: Equipment
1. Order of rush to install:
2. Clown:
Essentials: Endless, Sheep Knife
Replaces: Resurrection Armor, Giant Killer, Killer Sword
3. Bronn:
Anti-armor, Dragon's Claw, Fanatic
4. Akali:
Blue Ba Talisman, Technology Gun, Mercury
5. Position
Position 1:
1. The assassins stand in the first two rows and can take advantage of Hex, who is vulnerable to hand-to-hand combat. Just be careful to avoid the spirit wind.
2. The Joker and Ike are close together so that they can easily benefit from the attack speed bonus of Ike's skills.
3. Akali is on the side, R to a row of more people. If there are socialite lights, clowns go for it.
4. Feng Nu, Braum, and Nuoshou are in the second to last row, making it easier to pull out the monsters on the opposite side. Feng Nu is in the middle to add blood to more people.
5. In the early and mid-term, the clown can jump in the middle, and in the later stage, he and Ike can jump to the opponent's C position.
6. Pay attention to the position opposite to eat the socialite BUFF, and just jump towards it.
Position 2:
It’s similar to position 1. If you find that Feng Nu, Nuoshou, and Braum are unable to pull out monsters in the penultimate row, try sinking to the bottom.
6. Early transition
1. Lineup
2. Equipment
Mouse: Endless, Sheep Knife
Poppy: Dragon's Claw
7. Mid-term transition
1. Lineup
2. Equipment
Clown: Endless, Sheep Knife, Resurrection Armor
Carter: Blue Overlord Talisman, Tech Gun
Japanese Girl: Dragon's Claw
8. Rhythm of card search
1. Open D with population 7. After finding the 2-star clown, go to 8 to find Akali.
2. Then chase three-star Joker, three-star Ike, and two-star Akali.
3. Normally, 5 Syndicates and 4 Assassins are formed first, then 8 people are added to the Wind Girl, and 2 Geeks and 2 Scholars are formed.
4. Prioritize syndicate transfer, the income of 7 syndicates is greater than that of 6 assassins.
5. If there is a stab turn, you can play Carter, Wind Up, or Seraphine, and get 2 white mages or celebrities, depending on the quality and celebrity position.
6. Generally, 4 assassins are enough, but 6 assassins are not necessarily pursued. The quality of the chess pieces is given priority.
9. Restraint Analysis
1. It is easy to defeat most squishy lineups when it is formed, but it is difficult to defeat yordles with dodge, and it is a very meaty alchemy fighter.
2. Chasing three-star clowns, 2-star Akali is the upper limit of quality, so she has the power to fight.
3. The assassin environment is not bad, and there are many thoughtful Hex bonds that can be used.
Click to view:Recommendations for Restraining the Syndicate Assassin Lineup>>>
The above is the detailed content of Introduction to the gameplay of Teamfight Tactics S6 Syndicate Assassin Joker lineup. For more information, please follow other related articles on the PHP Chinese website!

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