Let’s Go McFinn Swordsman’s Skill Selection Strategy for Job Change Job transfer is an important step in character improvement in “Let’s Go McFinn”, and swordsmen need to face skill selection problems when changing jobs. In order to help players improve their swordsman combat power, PHP editor Xiaoxin has compiled a job transfer skill selection plan to provide players with the best combination. This guide will analyze the advantages and disadvantages of different skills in detail, guide players to make wise decisions based on their own situation, and improve the overall strength of the swordsman. Please continue reading the following content to learn more about the skills selection skills for swordsmen.
0 transfer-Swordsman
[Output]
Core Skills: Thunder Thrust
Tactical Skills: Power of Thunder, Shocking Earth, Shocking Thunder Strike
Passive Skills: Electric Power Advance, Berserker, Thunder, Zero Blitz, Unstoppable
【Tank】
Core Skills: Thunder Thrust
Tactical Skills: Tenacity Shield, Courageous Battle Flag, Battle Cry
Passive Skills: Fearless Vanguard , Blade Armor, Fighting (others are optional)
Talent: to be added
1 turn-Swordsman
[Output]
Core Skills: Shield Bash
Tactical Skills: Ground Slash, Shield Shock, Endless Fury
Passive Skills: Berserker, Shatter the Earth, Tactical Advantage, Justice from Heaven, Powerful Bash
【Tank】
Core Skills: Shield Bash
Tactical Skills: Tenacity Shield, Courage Flag, Battle Cry
Passive Skills: Fearless Vanguard, Blade Armor, Fighting (others are optional)
Talent: To be added
2nd transfer-Sword Master
【 Output】
Core Skills: Dimensional Slash
Tactical Skills: Whirlwind Continuous Slash, Power of Thunder, Phantom Slash
Passive Skills: Berserker, Zero Blitz, Tactical Advantage , Sword Power Grows, Sky-Breaking Slash
[Tank]
It is recommended to use first-level skills and talents as a tank
Core Skills: Shield Bash
Tactical skills: Endurance Shield, Battle Banner of Courage, War Cry
Passive skills: Fearless Vanguard, Blade Armor, Fighting (other optional)
Talents: To be added
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