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Java data structures and algorithms: practical game design and implementation

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Release: 2024-05-08 15:18:02
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Java data structures and algorithms: practical game design and implementation

Java Data Structures and Algorithms: Game Design and Implementation Practice

Data structures and algorithms are crucial components in game design. They lay the foundation for the organization and manipulation of game objects, affecting the performance, efficiency, and overall gameplay of the game.

Data structure

Linked list: Used to store a list of objects that do not require random access. Insertion and deletion operations are very efficient.

LinkedList<GameObject> gameObjects = new LinkedList<>();
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Array: Used to store a fixed-size set of elements for quick access.

int[] playerScores = new int[10];
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Hash table: Used for fast lookup between key and value pairs.

HashMap<String, Item> inventory = new HashMap<>();
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Algorithm

Path finding: Calculate the best path from one point to another.

  • A* algorithm: A greedy algorithm that guides path selection by estimating the distance to the target.
AStarPathfinder pathfinder = new AStarPathfinder(grid);
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Collision detection: Determine whether two objects overlap.

  • Bounding box detection: Use simple rectangles or circles to represent objects and check for overlap.
boolean isCollision = boundingBox1.intersects(boundingBox2);
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Sort algorithm: Arrange a set of elements in a certain order (ascending or descending).

  • Insertion sort: A simple sorting algorithm for smaller data sets.
Arrays.sort(playerScores, InsertionSort::compare);
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Practical case

"Snake" game

Data structure:

  • Linked list: stores snake body segments.

Algorithm:

  • A*Algorithm: Used to calculate the best path between the snake head and the food.
  • Bounding box detection: Used to detect collisions between snake heads and food.

"Pixel Defense" game

Data structure:

  • Array: stored on the map of pixels.
  • Hash table: stores player and enemy attributes.

Algorithm:

  • Insertion Sort: Used to sort enemies by difficulty.
  • Path finding algorithm (Dijkstra): Used to calculate the shortest path from the player unit to the specified location.

Conclusion

Data structures and algorithms play a vital role in game design. By carefully selecting and implementing appropriate data structures and algorithms, developers can create efficient, responsive, and engaging gaming experiences.

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